mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
225 lines
7.3 KiB
Rust
225 lines
7.3 KiB
Rust
mod editable;
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pub use editable::EditableSetting;
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use authc::Uuid;
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use hashbrown::HashMap;
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use portpicker::pick_unused_port;
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use serde::{Deserialize, Serialize};
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use std::{
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fs,
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net::SocketAddr,
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ops::{Deref, DerefMut},
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path::{Path, PathBuf},
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time::Duration,
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};
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use tracing::{error, warn};
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use world::sim::FileOpts;
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const DEFAULT_WORLD_SEED: u32 = 59686;
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//const CONFIG_DIR_ENV: &'static str = "VELOREN_SERVER_CONFIG";
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const /*DEFAULT_*/CONFIG_DIR: &'static str = "server_config";
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const SETTINGS_FILENAME: &'static str = "settings.ron";
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const WHITELIST_FILENAME: &'static str = "whitelist.ron";
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const BANLIST_FILENAME: &'static str = "banlist.ron";
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const SERVER_DESCRIPTION_FILENAME: &'static str = "description.ron";
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct ServerSettings {
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pub gameserver_address: SocketAddr,
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pub metrics_address: SocketAddr,
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pub auth_server_address: Option<String>,
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pub max_players: usize,
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pub world_seed: u32,
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//pub pvp_enabled: bool,
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pub server_name: String,
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pub start_time: f64,
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pub admins: Vec<String>,
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/// When set to None, loads the default map file (if available); otherwise,
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/// uses the value of the file options to decide how to proceed.
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pub map_file: Option<FileOpts>,
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/// Relative paths are relative to the server data dir
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pub persistence_db_dir: String,
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pub max_view_distance: Option<u32>,
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pub banned_words_files: Vec<PathBuf>,
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pub max_player_group_size: u32,
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pub client_timeout: Duration,
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}
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impl Default for ServerSettings {
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fn default() -> Self {
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Self {
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gameserver_address: SocketAddr::from(([0; 4], 14004)),
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metrics_address: SocketAddr::from(([0; 4], 14005)),
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auth_server_address: Some("https://auth.veloren.net".into()),
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world_seed: DEFAULT_WORLD_SEED,
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server_name: "Veloren Alpha".into(),
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max_players: 100,
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start_time: 9.0 * 3600.0,
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map_file: None,
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admins: Vec::new(),
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persistence_db_dir: "saves".into(),
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max_view_distance: Some(30),
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banned_words_files: Vec::new(),
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max_player_group_size: 6,
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client_timeout: Duration::from_secs(40),
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}
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}
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}
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impl ServerSettings {
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/// path: Directory that contains the server config directory
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pub fn load(path: &Path) -> Self {
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let path = Self::get_settings_path(path);
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if let Ok(file) = fs::File::open(&path) {
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match ron::de::from_reader(file) {
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Ok(x) => x,
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Err(e) => {
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warn!(
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?e,
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"Failed to parse setting file! Falling back to default settings and \
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creating a template file for you to migrate your current settings file"
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);
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let default_settings = Self::default();
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let template_path = path.with_extension("template.ron");
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if let Err(e) = default_settings.save_to_file(&template_path) {
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error!(?e, "Failed to create template settings file")
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}
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default_settings
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},
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}
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} else {
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let default_settings = Self::default();
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if let Err(e) = default_settings.save_to_file(&path) {
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error!(?e, "Failed to create default settings file!");
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}
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default_settings
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}
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}
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fn save_to_file(&self, path: &Path) -> std::io::Result<()> {
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// Create dir if it doesn't exist
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if let Some(dir) = path.parent() {
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fs::create_dir_all(dir)?;
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}
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let ron = ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default())
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.expect("Failed serialize settings.");
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fs::write(path, ron.as_bytes())?;
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Ok(())
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}
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/// path: Directory that contains the server config directory
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pub fn singleplayer(path: &Path) -> Self {
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let load = Self::load(&path);
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Self {
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//BUG: theoretically another process can grab the port between here and server
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// creation, however the timewindow is quite small
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gameserver_address: SocketAddr::from((
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[127, 0, 0, 1],
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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metrics_address: SocketAddr::from((
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[127, 0, 0, 1],
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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auth_server_address: None,
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// If loading the default map file, make sure the seed is also default.
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world_seed: if load.map_file.is_some() {
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load.world_seed
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} else {
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DEFAULT_WORLD_SEED
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},
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server_name: "Singleplayer".to_owned(),
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//server_description: "Who needs friends anyway?".to_owned(),
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max_players: 100,
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start_time: 9.0 * 3600.0,
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admins: vec!["singleplayer".to_string()], /* TODO: Let the player choose if they want
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* to use admin commands or not */
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max_view_distance: None,
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client_timeout: Duration::from_secs(180),
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..load // Fill in remaining fields from server_settings.ron.
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}
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}
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fn get_settings_path(path: &Path) -> PathBuf {
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let mut path = with_config_dir(path);
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path.push(SETTINGS_FILENAME);
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path
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}
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}
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fn with_config_dir(path: &Path) -> PathBuf {
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let mut path = PathBuf::from(path);
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//if let Some(path) = std::env::var_os(CONFIG_DIR_ENV) {
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// let config_dir = PathBuf::from(path);
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// if config_dir.exists() {
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// return config_dir;
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// }
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// warn!(?path, "VELROREN_SERVER_CONFIG points to invalid path.");
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//}
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path.push(/* DEFAULT_ */ CONFIG_DIR);
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//PathBuf::from(DEFAULT_CONFIG_DIR)
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path
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}
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#[derive(Deserialize, Serialize, Default)]
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#[serde(transparent)]
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pub struct Whitelist(Vec<String>);
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#[derive(Deserialize, Serialize, Default)]
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#[serde(transparent)]
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pub struct Banlist(HashMap<Uuid, (String, String)>);
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#[derive(Deserialize, Serialize)]
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#[serde(transparent)]
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pub struct ServerDescription(String);
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impl Default for ServerDescription {
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fn default() -> Self { Self("This is the best Veloren server".into()) }
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}
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impl EditableSetting for Whitelist {
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const FILENAME: &'static str = WHITELIST_FILENAME;
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}
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impl EditableSetting for Banlist {
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const FILENAME: &'static str = BANLIST_FILENAME;
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}
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impl EditableSetting for ServerDescription {
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const FILENAME: &'static str = SERVER_DESCRIPTION_FILENAME;
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}
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impl Deref for Whitelist {
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type Target = Vec<String>;
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fn deref(&self) -> &Self::Target { &self.0 }
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}
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impl DerefMut for Whitelist {
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fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
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}
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impl Deref for Banlist {
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type Target = HashMap<Uuid, (String, String)>;
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fn deref(&self) -> &Self::Target { &self.0 }
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}
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impl DerefMut for Banlist {
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fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
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}
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impl Deref for ServerDescription {
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type Target = String;
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fn deref(&self) -> &Self::Target { &self.0 }
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}
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impl DerefMut for ServerDescription {
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fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
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}
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