veloren/voxygen/src
S Handley 309834df1b fix: Prevent dispatching Run SFX if an entity is not moving
This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.

This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
..
anim Made rolling less slippy, added tilt 2019-12-30 15:16:21 +00:00
audio fix: Prevent dispatching Run SFX if an entity is not moving 2020-01-18 18:49:17 +00:00
ecs Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
hud Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
menu create character button position change 2020-01-18 15:42:21 +00:00
mesh Cargo fmt 2020-01-08 20:09:54 +03:00
render Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
scene Merge branch 'yusdacra/tweaks' into 'master' 2020-01-11 16:36:51 +00:00
ui Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
error.rs Switched to Debug trait object for backend errors 2019-07-18 16:42:31 +01:00
key_state.rs Add better inputs, input validation and more 2019-05-25 23:46:56 +02:00
logging.rs remove: discord rich presence 2020-01-10 17:01:50 +01:00
main.rs Fix panic in case no default audio device found when audio off 2020-01-18 19:16:23 +01:00
session.rs Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
settings.rs Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
singleplayer.rs remove: discord rich presence 2020-01-10 17:01:50 +01:00
window.rs Added mouse inversion setting 2019-12-06 23:00:02 +00:00