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309834df1b
This adds the entity's velocity as an argument when mapping the movement state to an SFX event, and prevents the run SFX from being returned if the velocity is below a threshold. This will prevent hearing the run sfx when stuck in a corner, or running into a surface where the character is not actually moving their feet. |
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.. | ||
anim | ||
audio | ||
ecs | ||
hud | ||
menu | ||
mesh | ||
render | ||
scene | ||
ui | ||
error.rs | ||
key_state.rs | ||
logging.rs | ||
main.rs | ||
session.rs | ||
settings.rs | ||
singleplayer.rs | ||
window.rs |