veloren/voxygen
Ygor Souza 54c3adf9af Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
..
anim Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master' 2021-08-10 01:23:26 +00:00
benches Fix all clippy warnings 2021-06-03 00:10:05 -04:00
dynlib Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds. 2021-07-04 09:47:18 +00:00
egui Shift egui debug window right 2021-08-06 22:58:36 +03:00
examples (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
i18n write header only once 2021-08-06 12:02:22 +02:00
src Use all armor stats to calculate combat rating 2021-08-16 19:59:54 +02:00
build.rs feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Cargo.toml Added feature flag for terrain persistence 2021-08-12 10:48:00 +01:00
clippy.toml (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00