veloren/assets/common/abilities
2021-03-29 10:44:46 -04:00
..
axe Switched to using ForceUpdate to forcefully update the client position after a blink 2021-03-27 21:33:45 -04:00
axesimple visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
bow Primary ability fully functional. 2021-03-14 17:26:53 -04:00
bowsimple Primary ability fully functional. 2021-03-14 17:26:53 -04:00
dagger Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
debug Fixed boost having ridiculous velocity. 2021-03-26 16:11:25 -04:00
empty Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
farming Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
hammer intitial values 2021-03-12 00:58:12 -05:00
hammersimple intitial values 2021-03-12 00:58:12 -05:00
pick Switched to BasicMelee 2021-03-21 17:45:01 +00:00
sceptre Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
shield Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
spear intitial values 2021-03-12 00:58:12 -05:00
staff Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
staffsimple Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
sword Mindflayer can now lifesteal off of its own minions 2021-03-27 21:05:11 -04:00
swordsimple intitial values 2021-03-12 00:58:12 -05:00
unique Mindflayer balance tweaks. 2021-03-29 10:44:46 -04:00
weapon_ability_manifest.ron flayer anims 2021-03-27 21:05:16 -04:00