Go to file
Joshua Barretto 328a11a4af Merge branch 'master' into 'master'
Added basic agent AI

See merge request veloren/veloren!36

Former-commit-id: 384f3be090870a308d82d543797e6c84064ccc84
2019-04-17 09:00:30 +00:00
assets Fixed aspect on scene start, added more information to post errors 2019-04-14 16:05:51 +01:00
chat-cli Updated package versions 2019-04-14 14:23:43 +01:00
client Moved animation determination to Control ECS system 2019-04-17 09:59:38 +01:00
common Moved animation determination to Control ECS system 2019-04-17 09:59:38 +01:00
server Moved animation determination to Control ECS system 2019-04-17 09:59:38 +01:00
server-cli Updated package versions 2019-04-14 14:23:43 +01:00
voxygen Fix most spacing issues in chat 2019-04-16 20:17:15 -04:00
world Updated package versions 2019-04-14 14:23:43 +01:00
.gitignore Add auto generation of settings.toml if it does not already exist 2019-04-16 10:06:23 -06:00
.gitmodules Added voxygen assets submodule 2019-03-04 19:56:58 +00:00
Cargo.lock Added basic agent AI 2019-04-17 01:39:39 +01:00
Cargo.toml Named Voxygen correctly 2019-04-14 14:23:43 +01:00
LICENSE Add LICENSE 2019-02-04 18:08:21 +00:00
README.md Add proper README 2019-04-16 11:12:46 +02:00

Veloren logo on a screenshot

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

At the moment the engine is undergoing a complete rewrite, so most basic things do not work yet. (You can see the original engine here, but we concentrate all further development on the new engine.)

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We currently don't provide binary downloads of Veloren, you have to compile it yourself.

Take a look at the How to Compile Guide in the book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures. It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.