mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
305 lines
9.9 KiB
Rust
305 lines
9.9 KiB
Rust
pub mod admin;
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pub mod banlist;
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mod editable;
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pub mod server_description;
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pub mod whitelist;
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pub use editable::{EditableSetting, Error as SettingError};
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pub use admin::{AdminRecord, Admins};
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pub use banlist::{
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Ban, BanAction, BanEntry, BanError, BanErrorKind, BanInfo, BanKind, BanRecord, Banlist,
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};
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pub use server_description::ServerDescription;
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pub use whitelist::{Whitelist, WhitelistInfo, WhitelistRecord};
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use chrono::Utc;
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use common::{
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calendar::{Calendar, CalendarEvent},
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resources::BattleMode,
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};
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use core::time::Duration;
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use portpicker::pick_unused_port;
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use serde::{Deserialize, Serialize};
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use std::{
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fs,
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net::{Ipv4Addr, Ipv6Addr, SocketAddr},
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path::{Path, PathBuf},
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};
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use tracing::{error, warn};
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use world::sim::FileOpts;
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const DEFAULT_WORLD_SEED: u32 = 230;
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const CONFIG_DIR: &str = "server_config";
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const SETTINGS_FILENAME: &str = "settings.ron";
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const WHITELIST_FILENAME: &str = "whitelist.ron";
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const BANLIST_FILENAME: &str = "banlist.ron";
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const SERVER_DESCRIPTION_FILENAME: &str = "description.ron";
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const ADMINS_FILENAME: &str = "admins.ron";
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#[derive(Copy, Clone, Debug, Deserialize, Serialize)]
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pub enum ServerBattleMode {
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Global(BattleMode),
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PerPlayer { default: BattleMode },
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}
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impl ServerBattleMode {
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pub fn allow_choosing(&self) -> bool {
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match self {
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ServerBattleMode::Global { .. } => false,
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ServerBattleMode::PerPlayer { .. } => true,
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}
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}
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pub fn default_mode(&self) -> BattleMode {
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match self {
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ServerBattleMode::Global(mode) => *mode,
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ServerBattleMode::PerPlayer { default: mode } => *mode,
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}
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum Protocol {
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Quic {
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address: SocketAddr,
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cert_file_path: PathBuf,
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key_file_path: PathBuf,
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},
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Tcp {
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address: SocketAddr,
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},
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum CalendarMode {
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None,
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Auto,
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Timezone(chrono_tz::Tz),
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Events(Vec<CalendarEvent>),
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}
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impl Default for CalendarMode {
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fn default() -> Self { Self::Auto }
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}
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impl CalendarMode {
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pub fn calendar_now(&self) -> Calendar {
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match self {
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CalendarMode::None => Calendar::default(),
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CalendarMode::Auto => Calendar::from_tz(None),
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CalendarMode::Timezone(tz) => Calendar::from_tz(Some(*tz)),
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CalendarMode::Events(events) => Calendar::from_events(events.clone()),
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}
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Settings {
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pub gameserver_protocols: Vec<Protocol>,
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pub metrics_address: SocketAddr,
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pub auth_server_address: Option<String>,
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pub max_players: usize,
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pub world_seed: u32,
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pub battle_mode: ServerBattleMode,
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pub server_name: String,
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pub start_time: f64,
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/// When set to None, loads the default map file (if available); otherwise,
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/// uses the value of the file options to decide how to proceed.
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pub map_file: Option<FileOpts>,
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pub max_view_distance: Option<u32>,
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pub banned_words_files: Vec<PathBuf>,
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pub max_player_group_size: u32,
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pub client_timeout: Duration,
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pub spawn_town: Option<String>,
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pub safe_spawn: bool,
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pub max_player_for_kill_broadcast: Option<usize>,
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pub calendar_mode: CalendarMode,
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/// Experimental feature. No guaranteed forwards-compatibility, may be
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/// removed at *any time* with no migration.
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#[serde(default, skip_serializing)]
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pub experimental_terrain_persistence: bool,
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}
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impl Default for Settings {
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fn default() -> Self {
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Self {
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gameserver_protocols: vec![
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Protocol::Tcp {
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address: SocketAddr::from((Ipv6Addr::UNSPECIFIED, 14004)),
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},
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Protocol::Tcp {
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address: SocketAddr::from((Ipv4Addr::UNSPECIFIED, 14004)),
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},
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],
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metrics_address: SocketAddr::from((Ipv4Addr::LOCALHOST, 14005)),
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auth_server_address: Some("https://auth.veloren.net".into()),
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world_seed: DEFAULT_WORLD_SEED,
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server_name: "Veloren Alpha".into(),
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max_players: 100,
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battle_mode: ServerBattleMode::Global(BattleMode::PvP),
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start_time: 9.0 * 3600.0,
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map_file: None,
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max_view_distance: Some(65),
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banned_words_files: Vec::new(),
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max_player_group_size: 6,
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calendar_mode: CalendarMode::Auto,
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client_timeout: Duration::from_secs(40),
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spawn_town: None,
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safe_spawn: true,
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max_player_for_kill_broadcast: None,
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experimental_terrain_persistence: false,
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}
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}
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}
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impl Settings {
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/// path: Directory that contains the server config directory
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pub fn load(path: &Path) -> Self {
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let path = Self::get_settings_path(path);
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if let Ok(file) = fs::File::open(&path) {
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match ron::de::from_reader(file) {
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Ok(x) => x,
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Err(e) => {
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let default_settings = Self::default();
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let template_path = path.with_extension("template.ron");
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warn!(
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?e,
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"Failed to parse setting file! Falling back to default settings and \
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creating a template file for you to migrate your current settings file: \
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{}",
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template_path.display()
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);
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if let Err(e) = default_settings.save_to_file(&template_path) {
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error!(?e, "Failed to create template settings file")
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}
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default_settings
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},
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}
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} else {
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let default_settings = Self::default();
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if let Err(e) = default_settings.save_to_file(&path) {
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error!(?e, "Failed to create default settings file!");
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}
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default_settings
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}
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}
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fn save_to_file(&self, path: &Path) -> std::io::Result<()> {
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// Create dir if it doesn't exist
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if let Some(dir) = path.parent() {
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fs::create_dir_all(dir)?;
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}
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let ron = ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default())
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.expect("Failed serialize settings.");
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fs::write(path, ron.as_bytes())?;
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Ok(())
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}
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/// path: Directory that contains the server config directory
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pub fn singleplayer(path: &Path) -> Self {
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let load = Self::load(path);
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Self {
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// BUG: theoretically another process can grab the port between here and server
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// creation, however the time window is quite small.
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gameserver_protocols: vec![Protocol::Tcp {
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address: SocketAddr::from((
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Ipv4Addr::LOCALHOST,
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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}],
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metrics_address: SocketAddr::from((
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Ipv4Addr::LOCALHOST,
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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auth_server_address: None,
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// If loading the default map file, make sure the seed is also default.
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world_seed: if load.map_file.is_some() {
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load.world_seed
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} else {
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DEFAULT_WORLD_SEED
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},
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server_name: "Singleplayer".to_owned(),
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max_players: 100,
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start_time: 9.0 * 3600.0,
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max_view_distance: None,
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safe_spawn: false,
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client_timeout: Duration::from_secs(180),
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..load // Fill in remaining fields from server_settings.ron.
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}
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}
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fn get_settings_path(path: &Path) -> PathBuf {
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let mut path = with_config_dir(path);
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path.push(SETTINGS_FILENAME);
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path
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}
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}
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fn with_config_dir(path: &Path) -> PathBuf {
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let mut path = PathBuf::from(path);
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path.push(CONFIG_DIR);
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path
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}
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/// Our upgrade guarantee is that if validation succeeds
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/// for an old version, then migration to the next version must always succeed
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/// and produce a valid settings file for that version (if we need to change
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/// this in the future, it should require careful discussion). Therefore, we
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/// would normally panic if the upgrade produced an invalid settings file, which
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/// we would perform by doing the following post-validation (example
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/// is given for a hypothetical upgrade from Whitelist_V1 to Whitelist_V2):
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///
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/// Ok(Whitelist_V2::try_into().expect())
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const MIGRATION_UPGRADE_GUARANTEE: &str = "Any valid file of an old verison should be able to \
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successfully migrate to the latest version.";
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/// Combines all the editable settings into one struct that is stored in the ecs
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pub struct EditableSettings {
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pub whitelist: Whitelist,
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pub banlist: Banlist,
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pub server_description: ServerDescription,
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pub admins: Admins,
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}
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impl EditableSettings {
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pub fn load(data_dir: &Path) -> Self {
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Self {
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whitelist: Whitelist::load(data_dir),
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banlist: Banlist::load(data_dir),
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server_description: ServerDescription::load(data_dir),
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admins: Admins::load(data_dir),
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}
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}
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pub fn singleplayer(data_dir: &Path) -> Self {
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let load = Self::load(data_dir);
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let mut server_description = ServerDescription::default();
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*server_description = "Who needs friends anyway?".into();
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let mut admins = Admins::default();
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// TODO: Let the player choose if they want to use admin commands or not
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admins.insert(
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crate::login_provider::derive_singleplayer_uuid(),
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AdminRecord {
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username_when_admined: Some("singleplayer".into()),
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date: Utc::now(),
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role: admin::Role::Admin,
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},
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);
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Self {
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server_description,
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admins,
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..load
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}
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}
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}
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