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loot_table_animal_ice.ron
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roshwalr fix
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2020-10-19 16:20:59 +02:00 |
loot_table_animal_parts.ron
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fix tooltips in char selection, more balancing
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2020-08-21 19:36:19 +02:00 |
loot_table_armor_cloth.ron
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fix tooltips in char selection, more balancing
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2020-08-21 19:36:19 +02:00 |
loot_table_armor_heavy.ron
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fix tooltips in char selection, more balancing
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2020-08-21 19:36:19 +02:00 |
loot_table_armor_light.ron
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fix tooltips in char selection, more balancing
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2020-08-21 19:36:19 +02:00 |
loot_table_armor_misc.ron
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frost cleaver
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2020-11-10 21:43:45 +00:00 |
loot_table_armor_nature.ron
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fix tooltips in char selection, more balancing
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2020-08-21 19:36:19 +02:00 |
loot_table_boss_cultist-leader.ron
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fix loot tables, enemy bar color change
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2021-01-09 15:26:24 +01:00 |
loot_table_cave_large.ron
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fix loot tables, enemy bar color change
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2021-01-09 15:26:24 +01:00 |
loot_table_consumables.ron
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fix tooltips in char selection, more balancing
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2020-08-21 19:36:19 +02:00 |
loot_table_crafting.ron
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
loot_table_cultists.ron
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
loot_table_food.ron
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loot table adjustments
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2020-10-11 16:25:35 +00:00 |
loot_table_humanoids.ron
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
loot_table_maneater.ron
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
loot_table_raptor.ron
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new gliders
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2020-12-24 02:54:18 +00:00 |
loot_table_rocks.ron
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frost cleaver
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2020-11-10 21:43:45 +00:00 |
loot_table_saurok.ron
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
loot_table_troll.ron
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fix loot tables, enemy bar color change
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2021-01-09 15:26:24 +01:00 |
loot_table_villager.ron
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loot table adjustments
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2020-10-11 16:25:35 +00:00 |
loot_table_weapon_common.ron
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separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
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2020-09-29 19:48:07 -05:00 |
loot_table_weapon_rare.ron
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
loot_table_weapon_uncommon.ron
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separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
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2020-09-29 19:48:07 -05:00 |
loot_table_wendigo.ron
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make clippy happy
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2020-10-07 02:23:20 +00:00 |
loot_table.ron
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craftable starting set
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2020-08-21 19:36:21 +02:00 |