veloren/common/src/sys
2020-10-26 19:30:10 -05:00
..
agent.rs Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
beam.rs Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00
buff.rs Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
character_behavior.rs Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00
combat.rs Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
controller.rs Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
mod.rs Initial WIP implementation of the Buff system 2020-10-26 19:28:14 -05:00
mount.rs add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
phys.rs Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles. 2020-10-14 20:56:23 -05:00
projectile.rs Reworked explosions. Tweaked staff fireball. 2020-10-14 20:56:21 -05:00
shockwave.rs Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
stats.rs Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00