Go to file
2020-08-05 23:00:43 +02:00
.cargo Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
.gitlab put optional builds in check like imbris suggested in order to test macOS and other builds easily 2020-07-17 12:17:34 +02:00
assets -Added crafting commands missed in the file (Probably the reason why the file wasn't read by the game). Removed some weird whitespaces. Added some NPC lines while attacked. 2020-08-03 12:22:07 +00:00
chat-cli Add setting for displaying character names in chat. Placate cargo clippy. 2020-06-27 17:43:46 -04:00
client switch to auth that doesn't use agent 2020-07-31 01:05:01 +02:00
common Add ability IDs and use them in GUI 2020-08-05 23:00:43 +02:00
network Participant closure was immeatiatly, even in case a new participant was connected, send a MSG and then dropped immeadiatly. 2020-07-22 09:18:15 +02:00
nix nix: regenerate Cargo.nix, update dependencies, some tweaks for better reproducibility, remove rustup from shell.nix (causes issues) and add rustc, cargo instead 2020-07-16 13:40:39 +00:00
server Add ability IDs and use them in GUI 2020-08-05 23:00:43 +02:00
server-cli fix various clippy issues 2020-07-01 00:37:06 +02:00
tools De-enumerized armor variants 2020-08-03 03:41:32 +00:00
voxygen Add ability IDs and use them in GUI 2020-08-05 23:00:43 +02:00
world lots of things 2020-07-23 12:10:13 +00:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes add zh_CN support and add chinese ttf fonts 2020-07-28 21:39:51 +08:00
.gitignore Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
.gitlab-ci.yml CI cleanup 2020-06-16 12:45:35 +02:00
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 2020-02-03 18:34:52 +00:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
Cargo.toml Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
CHANGELOG.md Add ability IDs and use them in GUI 2020-08-05 23:00:43 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md fix(readme): update link to correct book chapter 2020-07-07 09:42:02 +02:00
rust-toolchain update toolchain to nightly-2020-06-22 2020-06-22 18:37:24 +02:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

Packaging status

Fedora

COPR repo: sudo dnf copr enable atim/veloren -y && sudo dnf install veloren -y

Arch

AUR Airshipper: yay -Syu airshipper-git

AUR latest binary release: yay -Syu veloren-bin

AUR latest release: yay -Syu veloren

AUR latest master: yay -Syu veloren-git

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.