mirror of
https://gitlab.com/veloren/veloren.git
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116 lines
3.2 KiB
Rust
116 lines
3.2 KiB
Rust
#![feature(euclidean_division, bind_by_move_pattern_guards, option_flattening)]
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mod all;
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mod block;
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mod column;
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pub mod config;
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pub mod sim;
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pub mod util;
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// Reexports
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pub use crate::config::CONFIG;
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use crate::{
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block::BlockGen,
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column::{ColumnGen, ColumnSample},
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util::{Sampler, SamplerMut},
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};
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use common::{
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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vol::{VolSize, Vox, WriteVol},
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};
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use std::time::Duration;
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use vek::*;
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#[derive(Debug)]
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pub enum Error {
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Other(String),
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}
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pub struct World {
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sim: sim::WorldSim,
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}
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impl World {
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pub fn generate(seed: u32) -> Self {
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Self {
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sim: sim::WorldSim::generate(seed),
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}
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}
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pub fn sim(&self) -> &sim::WorldSim {
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&self.sim
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}
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pub fn tick(&self, _dt: Duration) {
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// TODO
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}
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pub fn sample_columns(
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&self,
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) -> impl Sampler<Index = Vec2<i32>, Sample = Option<ColumnSample>> + '_ {
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ColumnGen::new(self)
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}
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pub fn sample_blocks(&self) -> BlockGen {
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BlockGen::new(self, ColumnGen::new(self))
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}
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pub fn generate_chunk(&self, chunk_pos: Vec2<i32>) -> TerrainChunk {
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let air = Block::empty();
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let stone = Block::new(2, Rgb::new(200, 220, 255));
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let water = Block::new(5, Rgb::new(100, 150, 255));
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let chunk_size2d = Vec2::from(TerrainChunkSize::SIZE);
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let (base_z, sim_chunk) = match self
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.sim
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.get_interpolated(
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chunk_pos.map2(chunk_size2d, |e, sz: u32| e * sz as i32 + sz as i32 / 2),
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|chunk| chunk.get_base_z(),
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)
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.and_then(|base_z| self.sim.get(chunk_pos).map(|sim_chunk| (base_z, sim_chunk)))
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{
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Some((base_z, sim_chunk)) => (base_z as i32, sim_chunk),
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None => return TerrainChunk::new(0, water, air, TerrainChunkMeta::void()),
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};
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let meta = TerrainChunkMeta::new(sim_chunk.get_name(&self.sim), sim_chunk.get_biome());
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let mut chunk = TerrainChunk::new(base_z - 8, stone, air, meta);
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let mut sampler = self.sample_blocks();
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for x in 0..TerrainChunkSize::SIZE.x as i32 {
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for y in 0..TerrainChunkSize::SIZE.y as i32 {
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let wpos2d = Vec2::new(x, y)
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+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let _wposf2d = wpos2d.map(|e| e as f64);
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let min_z = self
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.sim
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.get_interpolated(wpos2d, |chunk| chunk.get_min_z())
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.unwrap_or(0.0) as i32;
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let max_z = self
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.sim
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.get_interpolated(wpos2d, |chunk| chunk.get_max_z())
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.unwrap_or(0.0) as i32;
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let z_cache = sampler.get_z_cache(wpos2d);
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for z in min_z..max_z {
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let lpos = Vec3::new(x, y, z);
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let wpos =
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lpos + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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if let Some(block) = sampler.get_with_z_cache(wpos, z_cache.as_ref()) {
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let _ = chunk.set(lpos, block);
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}
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}
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}
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}
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chunk
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}
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}
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