veloren/voxygen/src/settings/gameplay.rs

40 lines
1.2 KiB
Rust

use crate::hud::PressBehavior;
use serde::{Deserialize, Serialize};
/// `GameplaySettings` contains sensitivity and gameplay options.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct GameplaySettings {
pub pan_sensitivity: u32,
pub zoom_sensitivity: u32,
pub camera_clamp_angle: u32,
pub zoom_inversion: bool,
pub mouse_y_inversion: bool,
pub smooth_pan_enable: bool,
pub free_look_behavior: PressBehavior,
pub auto_walk_behavior: PressBehavior,
pub camera_clamp_behavior: PressBehavior,
pub player_physics_behavior: bool,
pub stop_auto_walk_on_input: bool,
pub auto_camera: bool,
}
impl Default for GameplaySettings {
fn default() -> Self {
Self {
pan_sensitivity: 100,
zoom_sensitivity: 100,
camera_clamp_angle: 45,
zoom_inversion: false,
mouse_y_inversion: false,
smooth_pan_enable: false,
free_look_behavior: PressBehavior::Toggle,
auto_walk_behavior: PressBehavior::Toggle,
camera_clamp_behavior: PressBehavior::Toggle,
player_physics_behavior: false,
stop_auto_walk_on_input: true,
auto_camera: false,
}
}
}