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c7cc287e89
- Add changelog - Remove unused code
252 lines
6.2 KiB
Rust
252 lines
6.2 KiB
Rust
// NOTE: Order matters here
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// (you need to unlock skillgroup to be able to unlock skills in it
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({
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"max": [
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// General skills
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(Climb(Cost), 2),
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(Climb(Speed), 2),
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(Swim(Speed), 2),
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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(Sword(CrescentSlash), 1),
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(Sword(Cascade), 1),
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(Sword(CrossCut), 1),
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(Sword(Skewer), 1),
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(Sword(FellStrike), 1),
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(Sword(Finisher), 1),
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(Sword(HeavySweep), 1),
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(Sword(HeavyPommelStrike), 1),
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(Sword(HeavyFortitude), 1),
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(Sword(HeavyPillarThrust), 1),
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(Sword(CleavingEarthSplitter), 1),
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(Sword(CleavingWhirlwindSlice), 1),
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(Sword(CleavingSkySplitter), 1),
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(Sword(CleavingBladeFever), 1),
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(Sword(AgileQuickDraw), 1),
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(Sword(AgileFeint), 1),
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(Sword(AgileDancingEdge), 1),
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(Sword(AgileFlurry), 1),
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(Sword(CripplingHamstring), 1),
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(Sword(CripplingGouge), 1),
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(Sword(CripplingBloodyGash), 1),
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(Sword(CripplingEviscerate), 1),
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(Sword(DefensiveRiposte), 1),
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(Sword(DefensiveDisengage), 1),
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(Sword(DefensiveStalwartSword), 1),
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(Sword(DefensiveDeflect), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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(Axe(BrutalSwing), 1),
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(Axe(Berserk), 1),
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(Axe(RisingTide), 1),
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(Axe(SavageSense), 1),
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(Axe(AdrenalineRush), 1),
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(Axe(Execute), 1),
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(Axe(Maelstrom), 1),
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(Axe(Rake), 1),
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(Axe(Bloodfeast), 1),
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(Axe(FierceRaze), 1),
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(Axe(Furor), 1),
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(Axe(Fracture), 1),
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(Axe(Lacerate), 1),
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(Axe(Riptide), 1),
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(Axe(SkullBash), 1),
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(Axe(Sunder), 1),
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(Axe(Plunder), 1),
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(Axe(Defiance), 1),
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(Axe(Keelhaul), 1),
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(Axe(Bulkhead), 1),
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(Axe(Capsize), 1),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(SsKnockback), 2),
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(Hammer(SsDamage), 3),
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(Hammer(SsRegen), 2),
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(Hammer(SsSpeed), 3),
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(Hammer(CDamage), 3),
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(Hammer(CKnockback), 3),
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(Hammer(CDrain), 2),
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(Hammer(CSpeed), 2),
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(Hammer(UnlockLeap), 1),
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(Hammer(LDamage), 2),
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(Hammer(LCost), 2),
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(Hammer(LDistance), 2),
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(Hammer(LKnockback), 2),
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(Hammer(LRange), 2),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(ProjSpeed), 2),
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(Bow(CDamage), 3),
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(Bow(CKnockback), 2),
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(Bow(CSpeed), 2),
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(Bow(CRegen), 2),
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(Bow(CMove), 2),
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(Bow(RDamage), 3),
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(Bow(RCost), 2),
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(Bow(RSpeed), 2),
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(Bow(UnlockShotgun), 1),
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(Bow(SDamage), 2),
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(Bow(SCost), 2),
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(Bow(SArrows), 2),
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(Bow(SSpread), 2),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(BDamage), 3),
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(Staff(BRegen), 2),
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(Staff(BRadius), 3),
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(Staff(FRange), 2),
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(Staff(FDamage), 3),
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(Staff(FDrain), 2),
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(Staff(FVelocity), 2),
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(Staff(UnlockShockwave), 1),
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(Staff(SDamage), 2),
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(Staff(SKnockback), 2),
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(Staff(SRange), 2),
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(Staff(SCost), 2),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(LDamage), 3),
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(Sceptre(LRange), 2),
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(Sceptre(LLifesteal), 3),
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(Sceptre(LRegen), 2),
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(Sceptre(HHeal), 3),
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(Sceptre(HDuration), 2),
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(Sceptre(HCost), 2),
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(Sceptre(HRange), 2),
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(Sceptre(UnlockAura), 1),
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(Sceptre(AStrength), 2),
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(Sceptre(ADuration), 2),
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(Sceptre(ARange), 2),
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(Sceptre(ACost), 2),
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// Mining
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(Pick(Speed), 3),
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(Pick(OreGain), 3),
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(Pick(GemGain), 3),
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],
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// Just copypasta from max with random reductions
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"middle": [
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(SsKnockback), 1),
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(Hammer(SsDamage), 2),
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(Hammer(SsRegen), 2),
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(Hammer(SsSpeed), 2),
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(Hammer(CDamage), 2),
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(Hammer(CKnockback), 1),
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(Hammer(CDrain), 2),
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(Hammer(CSpeed), 2),
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(Hammer(UnlockLeap), 1),
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(Hammer(LDamage), 2),
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(Hammer(LCost), 2),
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(Hammer(LDistance), 1),
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(Hammer(LKnockback), 2),
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(Hammer(LRange), 2),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(ProjSpeed), 2),
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(Bow(CDamage), 2),
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(Bow(CKnockback), 2),
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(Bow(CSpeed), 1),
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(Bow(CRegen), 1),
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(Bow(CMove), 2),
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(Bow(RDamage), 3),
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(Bow(RCost), 1),
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(Bow(RSpeed), 2),
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(Bow(UnlockShotgun), 1),
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(Bow(SDamage), 2),
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(Bow(SCost), 1),
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(Bow(SArrows), 2),
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(Bow(SSpread), 2),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(BDamage), 1),
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(Staff(BRegen), 1),
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(Staff(BRadius), 2),
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(Staff(FRange), 2),
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(Staff(FDamage), 2),
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(Staff(FDrain), 1),
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(Staff(FVelocity), 2),
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(Staff(UnlockShockwave), 1),
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(Staff(SDamage), 1),
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(Staff(SKnockback), 2),
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(Staff(SRange), 2),
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(Staff(SCost), 2),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(LDamage), 2),
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(Sceptre(LRange), 2),
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(Sceptre(LLifesteal), 2),
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(Sceptre(LRegen), 2),
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(Sceptre(HHeal), 2),
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(Sceptre(HCost), 2),
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(Sceptre(HRange), 2),
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(Sceptre(UnlockAura), 1),
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(Sceptre(AStrength), 2),
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(Sceptre(ADuration), 1),
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(Sceptre(ARange), 2),
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(Sceptre(ACost), 2),
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],
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// Basic skill preset to unlock all abilities
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"basic": [
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(UnlockLeap), 1),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(UnlockShotgun), 1),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(UnlockShockwave), 1),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(UnlockAura), 1),
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],
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})
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