mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
171 lines
4.9 KiB
Rust
171 lines
4.9 KiB
Rust
mod tree;
|
|
|
|
use std::ops::{Add, Div, Mul, Neg, Sub};
|
|
use noise::NoiseFn;
|
|
use vek::*;
|
|
use common::{
|
|
terrain::Block,
|
|
vol::{Vox, ReadVol},
|
|
};
|
|
use crate::{
|
|
util::{Sampler, HashCache},
|
|
column::{ColumnGen, ColumnSample},
|
|
CONFIG,
|
|
World,
|
|
};
|
|
use self::tree::TREES;
|
|
|
|
pub struct BlockGen<'a> {
|
|
world: &'a World,
|
|
column_cache: HashCache<Vec2<i32>, Option<ColumnSample>>,
|
|
column_gen: ColumnGen<'a>,
|
|
}
|
|
|
|
impl<'a> BlockGen<'a> {
|
|
pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
|
|
Self {
|
|
world,
|
|
column_cache: HashCache::with_capacity(1024),
|
|
column_gen,
|
|
}
|
|
}
|
|
|
|
fn sample_column(&mut self, wpos: Vec2<i32>) -> Option<ColumnSample> {
|
|
let column_gen = &mut self.column_gen;
|
|
self.column_cache
|
|
.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
|
|
.clone()
|
|
}
|
|
}
|
|
|
|
impl<'a> Sampler for BlockGen<'a> {
|
|
type Index = Vec3<i32>;
|
|
type Sample = Option<Block>;
|
|
|
|
fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
|
|
let ColumnSample {
|
|
alt,
|
|
chaos,
|
|
surface_color,
|
|
tree_density,
|
|
close_trees,
|
|
cave_xy,
|
|
cave_alt,
|
|
rock,
|
|
} = self.sample_column(Vec2::from(wpos))?;
|
|
|
|
let wposf = wpos.map(|e| e as f64);
|
|
|
|
// Apply warping
|
|
|
|
let warp = (self.world.sim()
|
|
.gen_ctx
|
|
.warp_nz
|
|
.get((wposf.div(Vec3::new(120.0, 120.0, 140.0))).into_array())
|
|
as f32)
|
|
.mul((chaos - 0.1).max(0.0))
|
|
.mul(90.0);
|
|
|
|
let cliff = (0.0
|
|
+ (self.world.sim()
|
|
.gen_ctx
|
|
.warp_nz
|
|
.get((wposf.div(Vec3::new(350.0, 350.0, 800.0))).into_array())
|
|
as f32) * 0.8
|
|
+ (self.world.sim()
|
|
.gen_ctx
|
|
.warp_nz
|
|
.get((wposf.div(Vec3::new(100.0, 100.0, 100.0))).into_array())
|
|
as f32) * 0.2)
|
|
.add(0.6)
|
|
.mul(64.0);
|
|
|
|
let is_cliff = (self.world.sim()
|
|
.gen_ctx
|
|
.warp_nz
|
|
.get((wposf.div(Vec3::new(300.0, 300.0, 800.0))).into_array())
|
|
as f32) > 0.25;//4;
|
|
|
|
let height = alt + warp + if is_cliff { cliff } else { 0.0 };
|
|
|
|
// Sample blocks
|
|
|
|
let air = Block::empty();
|
|
let stone = Block::new(2, Rgb::new(200, 220, 255));
|
|
let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
|
|
let dirt = Block::new(1, Rgb::new(128, 90, 0));
|
|
let sand = Block::new(1, Rgb::new(180, 150, 50));
|
|
let water = Block::new(1, Rgb::new(100, 150, 255));
|
|
let warm_stone = Block::new(1, Rgb::new(165, 165, 90));
|
|
|
|
let block = if (wposf.z as f32) < height - 4.0 {
|
|
// Underground
|
|
if (wposf.z as f32) > alt {
|
|
Some(surface_stone)
|
|
} else {
|
|
Some(stone)
|
|
}
|
|
} else if (wposf.z as f32) < height {
|
|
// Surface
|
|
Some(Block::new(1, surface_color.map(|e| (e * 255.0) as u8)))
|
|
} else if (wposf.z as f32) < CONFIG.sea_level {
|
|
// Ocean
|
|
Some(water)
|
|
} else {
|
|
None
|
|
};
|
|
|
|
// Caves
|
|
let block = block.and_then(|block| {
|
|
// Underground
|
|
let cave = cave_xy.powf(2.0)
|
|
* (wposf.z as f32 - cave_alt)
|
|
.div(40.0)
|
|
.powf(4.0)
|
|
.neg()
|
|
.add(1.0)
|
|
> 0.9993;
|
|
|
|
if cave {
|
|
None
|
|
} else {
|
|
Some(block)
|
|
}
|
|
});
|
|
|
|
// Rocks
|
|
let block = block.or_else(|| {
|
|
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
|
|
Some(warm_stone)
|
|
} else {
|
|
None
|
|
}
|
|
});
|
|
|
|
let block = match block {
|
|
Some(block) => block,
|
|
None => (&close_trees)
|
|
.iter()
|
|
.fold(air, |block, (tree_pos, tree_seed)| {
|
|
match self.sample_column(Vec2::from(*tree_pos)) {
|
|
Some(tree_sample)
|
|
if tree_sample.tree_density
|
|
> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2 =>
|
|
{
|
|
let tree_pos3d =
|
|
Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32);
|
|
let rpos = wpos - tree_pos3d;
|
|
block.or(TREES[*tree_seed as usize % TREES.len()]
|
|
.get((rpos * 160) / 128) // Scaling
|
|
.map(|b| b.clone())
|
|
.unwrap_or(Block::empty()))
|
|
}
|
|
_ => block,
|
|
}
|
|
}),
|
|
};
|
|
|
|
Some(block)
|
|
}
|
|
}
|