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https://gitlab.com/veloren/veloren.git
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39656e92be
Resolve "Enable hotloading of different offsets for armors/weapons" Closes #276 See merge request veloren/veloren!545
621 lines
20 KiB
Rust
621 lines
20 KiB
Rust
use rand::{seq::SliceRandom, thread_rng, Rng};
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use vek::Rgb;
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct Body {
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pub race: Race,
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pub body_type: BodyType,
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pub chest: Chest,
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pub belt: Belt,
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pub pants: Pants,
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pub hand: Hand,
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pub foot: Foot,
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pub shoulder: Shoulder,
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pub hair_style: u8,
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pub beard: u8,
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pub eyebrows: Eyebrows,
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pub accessory: u8,
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pub hair_color: u8,
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pub skin: u8,
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pub eye_color: u8,
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}
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impl Body {
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pub fn random() -> Self {
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let mut rng = thread_rng();
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let race = *(&ALL_RACES).choose(&mut rng).unwrap();
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let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap();
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Self {
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race,
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body_type,
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chest: *(&ALL_CHESTS).choose(&mut rng).unwrap(),
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belt: *(&ALL_BELTS).choose(&mut rng).unwrap(),
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pants: *(&ALL_PANTS).choose(&mut rng).unwrap(),
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hand: *(&ALL_HANDS).choose(&mut rng).unwrap(),
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foot: *(&ALL_FEET).choose(&mut rng).unwrap(),
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shoulder: *(&ALL_SHOULDERS).choose(&mut rng).unwrap(),
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hair_style: rng.gen_range(0, race.num_hair_styles(body_type)),
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beard: rng.gen_range(0, race.num_beards(body_type)),
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eyebrows: *(&ALL_EYEBROWS).choose(&mut rng).unwrap(),
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accessory: rng.gen_range(0, race.num_accessories(body_type)),
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hair_color: rng.gen_range(0, race.num_hair_colors()) as u8,
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skin: rng.gen_range(0, race.num_skin_colors()) as u8,
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eye_color: rng.gen_range(0, race.num_eye_colors()) as u8,
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}
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}
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pub fn validate(&mut self) {
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self.hair_style = self
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.hair_style
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.min(self.race.num_hair_styles(self.body_type) - 1);
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self.beard = self.beard.min(self.race.num_beards(self.body_type) - 1);
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self.hair_color = self.hair_color.min(self.race.num_hair_colors() - 1);
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self.skin = self.skin.min(self.race.num_skin_colors() - 1);
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self.eye_color = self.hair_style.min(self.race.num_eye_colors() - 1);
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self.accessory = self
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.accessory
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.min(self.race.num_accessories(self.body_type) - 1);
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Race {
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Danari,
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Dwarf,
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Elf,
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Human,
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Orc,
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Undead,
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}
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pub const ALL_RACES: [Race; 6] = [
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Race::Danari,
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Race::Dwarf,
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Race::Elf,
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Race::Human,
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Race::Orc,
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Race::Undead,
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];
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// Hair Colors
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pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 11] = [
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(198, 169, 113), // Philosopher's Grey
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//(245, 232, 175), // Cream Blonde
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//(228, 208, 147), // Gold Blonde
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//(228, 223, 141), // Platinum Blonde
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(199, 131, 58), // Summer Blonde
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(107, 76, 51), // Oak Brown
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//(203, 154, 98), // Light Brown
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(64, 32, 18), // Chocolate Brown
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(86, 72, 71), // Ash Brown
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(57, 56, 61), // Raven Black
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(101, 83, 95), // Matte Purple
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(101, 57, 90), // Witch Purple
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(107, 32, 60), // Grape Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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//(146, 32, 32), // Autumn Red
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];
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pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
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(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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(228, 223, 141), // Platinum Blonde
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(199, 131, 58), // Summer Blonde
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(107, 76, 51), // Oak Brown
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(203, 154, 98), // Light Brown
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(64, 32, 18), // Chocolate Brown
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(86, 72, 71), // Ash Brown
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(57, 56, 61), // Raven Black
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(101, 83, 95), // Matte Purple
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(101, 57, 90), // Witch Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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(191, 228, 254), // Ice NobleBlue
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(92, 80, 144), // Kingfisher Blue
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(146, 198, 238), // Lagoon Blue
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(174, 148, 161), // Matte Pink
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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];
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pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
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(66, 83, 113), // Mysterious Blue
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(13, 76, 41), // Rainforest Green
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(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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(228, 223, 141), // Platinum Blonde
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(199, 131, 58), // Summer Blonde
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(107, 76, 51), // Oak Brown
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(203, 154, 98), // Light Brown
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(64, 32, 18), // Chocolate Brown
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(86, 72, 71), // Ash Brown
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(57, 56, 61), // Raven Black
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(101, 83, 95), // Matte Purple
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(101, 57, 90), // Witch Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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(191, 228, 254), // Ice Blue
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(92, 80, 144), // Kingfisher Blue
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(146, 198, 238), // Lagoon Blue
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(224, 182, 184), // Candy Pink
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(174, 148, 161), // Matte Pink
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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];
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pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
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(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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(228, 223, 141), // Platinum Blonde
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(199, 131, 58), // Summer Blonde
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(107, 76, 51), // Oak Brown
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(203, 154, 98), // Light Brown
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(64, 32, 18), // Chocolate Brown
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(86, 72, 71), // Ash Brown
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(57, 56, 61), // Raven Black
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(101, 83, 95), // Matte Purple
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(101, 57, 90), // Witch Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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(191, 228, 254), // Ice Blue
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(92, 80, 144), // Kingfisher Blue
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(146, 198, 238), // Lagoon Blue
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(224, 182, 184), // Candy Pink
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(174, 148, 161), // Matte Pink
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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];
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pub const ORC_HAIR_COLORS: [(u8, u8, u8); 10] = [
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(66, 66, 59), // Wise Grey
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//(107, 76, 51), // Oak Brown
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//(203, 154, 98), // Light Brown
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(64, 32, 18), // Chocolate Brown
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(54, 30, 26), // Dark Chocolate
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(86, 72, 71), // Ash Brown
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(57, 56, 61), // Raven Black
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(101, 83, 95), // Matte Purple
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(101, 57, 90), // Witch Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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(66, 83, 113), // Mysterious Blue
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];
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pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 21] = [
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//(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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//(228, 223, 141), // Platinum Blonde
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(199, 131, 58), // Summer Blonde
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(107, 76, 51), // Oak Brown
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(203, 154, 98), // Light Brown
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(64, 32, 18), // Chocolate Brown
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(86, 72, 71), // Ash Brown
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(57, 56, 61), // Raven Black
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(101, 83, 95), // Matte Purple
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(101, 57, 90), // Witch Purple
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(111, 54, 117), // Punky Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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(191, 228, 254), // Ice Blue
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(92, 80, 144), // Kingfisher Blue
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(146, 198, 238), // Lagoon Blue
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(66, 66, 59), // Decayed Grey
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//(224, 182, 184), // Candy Pink
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(174, 148, 161), // Matte Pink
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(0, 131, 122), // Rotten Green
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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];
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// Skin colors
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pub const DANARI_SKIN_COLORS: [Skin; 4] = [
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Skin::DanariOne,
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Skin::DanariTwo,
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Skin::DanariThree,
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Skin::DanariFour,
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];
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pub const DWARF_SKIN_COLORS: [Skin; 5] = [
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Skin::Pale,
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Skin::White,
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Skin::Tanned,
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Skin::Iron,
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Skin::Steel,
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];
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pub const ELF_SKIN_COLORS: [Skin; 7] = [
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Skin::Pale,
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Skin::ElfOne,
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Skin::ElfTwo,
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Skin::ElfThree,
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Skin::White,
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Skin::Tanned,
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Skin::TannedBrown,
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];
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pub const HUMAN_SKIN_COLORS: [Skin; 5] = [
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Skin::Pale,
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Skin::White,
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Skin::Tanned,
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Skin::TannedBrown,
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Skin::TannedDarkBrown,
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];
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pub const ORC_SKIN_COLORS: [Skin; 4] = [Skin::OrcOne, Skin::OrcTwo, Skin::OrcThree, Skin::Brown];
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pub const UNDEAD_SKIN_COLORS: [Skin; 3] = [Skin::UndeadOne, Skin::UndeadTwo, Skin::UndeadThree];
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// Eye colors
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pub const DANARI_EYE_COLORS: [EyeColor; 3] = [
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EyeColor::CuriousGreen,
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EyeColor::LoyalBrown,
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EyeColor::ViciousRed,
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];
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pub const DWARF_EYE_COLORS: [EyeColor; 3] = [
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EyeColor::CuriousGreen,
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EyeColor::LoyalBrown,
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EyeColor::NobleBlue,
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];
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pub const ELF_EYE_COLORS: [EyeColor; 3] = [
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EyeColor::NobleBlue,
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EyeColor::CuriousGreen,
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EyeColor::LoyalBrown,
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];
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pub const HUMAN_EYE_COLORS: [EyeColor; 3] = [
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EyeColor::NobleBlue,
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EyeColor::CuriousGreen,
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EyeColor::LoyalBrown,
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];
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pub const ORC_EYE_COLORS: [EyeColor; 2] = [EyeColor::LoyalBrown, EyeColor::ExoticPurple];
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pub const UNDEAD_EYE_COLORS: [EyeColor; 5] = [
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EyeColor::ViciousRed,
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EyeColor::PumpkinOrange,
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EyeColor::GhastlyYellow,
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EyeColor::MagicPurple,
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EyeColor::ToxicGreen,
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];
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impl Race {
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fn hair_colors(self) -> &'static [(u8, u8, u8)] {
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match self {
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Race::Danari => &DANARI_HAIR_COLORS,
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Race::Dwarf => &DWARF_HAIR_COLORS,
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Race::Elf => &ELF_HAIR_COLORS,
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Race::Human => &HUMAN_HAIR_COLORS,
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Race::Orc => &ORC_HAIR_COLORS,
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Race::Undead => &UNDEAD_HAIR_COLORS,
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}
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}
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fn skin_colors(self) -> &'static [Skin] {
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match self {
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Race::Danari => &DANARI_SKIN_COLORS,
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Race::Dwarf => &DWARF_SKIN_COLORS,
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Race::Elf => &ELF_SKIN_COLORS,
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Race::Human => &HUMAN_SKIN_COLORS,
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Race::Orc => &ORC_SKIN_COLORS,
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Race::Undead => &UNDEAD_SKIN_COLORS,
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}
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}
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fn eye_colors(self) -> &'static [EyeColor] {
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match self {
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Race::Danari => &DANARI_EYE_COLORS,
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Race::Dwarf => &DWARF_EYE_COLORS,
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Race::Elf => &ELF_EYE_COLORS,
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Race::Human => &HUMAN_EYE_COLORS,
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Race::Orc => &ORC_EYE_COLORS,
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Race::Undead => &UNDEAD_EYE_COLORS,
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}
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}
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pub fn hair_color(self, val: u8) -> Rgb<u8> {
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self.hair_colors()
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.get(val as usize)
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.copied()
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.unwrap_or((0, 0, 0))
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.into()
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}
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pub fn num_hair_colors(self) -> u8 {
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self.hair_colors().len() as u8
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}
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pub fn skin_color(self, val: u8) -> Skin {
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self.skin_colors()
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.get(val as usize)
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.copied()
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.unwrap_or(Skin::Tanned)
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}
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pub fn num_skin_colors(self) -> u8 {
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self.skin_colors().len() as u8
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}
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pub fn eye_color(self, val: u8) -> EyeColor {
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self.eye_colors()
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.get(val as usize)
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.copied()
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.unwrap_or(EyeColor::NobleBlue)
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}
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pub fn num_eye_colors(self) -> u8 {
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self.eye_colors().len() as u8
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}
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pub fn num_hair_styles(self, body_type: BodyType) -> u8 {
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match (self, body_type) {
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(Race::Danari, BodyType::Female) => 2,
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(Race::Danari, BodyType::Male) => 2,
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(Race::Dwarf, BodyType::Female) => 1,
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(Race::Dwarf, BodyType::Male) => 3,
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(Race::Elf, BodyType::Female) => 21,
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(Race::Elf, BodyType::Male) => 2,
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(Race::Human, BodyType::Female) => 19,
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(Race::Human, BodyType::Male) => 4,
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(Race::Orc, BodyType::Female) => 1,
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(Race::Orc, BodyType::Male) => 2,
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(Race::Undead, BodyType::Female) => 4,
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(Race::Undead, BodyType::Male) => 3,
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}
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}
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pub fn num_accessories(self, body_type: BodyType) -> u8 {
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match (self, body_type) {
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(Race::Danari, BodyType::Female) => 1,
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(Race::Danari, BodyType::Male) => 1,
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(Race::Dwarf, BodyType::Female) => 1,
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(Race::Dwarf, BodyType::Male) => 1,
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(Race::Elf, BodyType::Female) => 2,
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(Race::Elf, BodyType::Male) => 1,
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(Race::Human, BodyType::Female) => 1,
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(Race::Human, BodyType::Male) => 1,
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(Race::Orc, BodyType::Female) => 3,
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(Race::Orc, BodyType::Male) => 5,
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(Race::Undead, BodyType::Female) => 1,
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(Race::Undead, BodyType::Male) => 1,
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}
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}
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pub fn num_beards(self, body_type: BodyType) -> u8 {
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match (self, body_type) {
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(Race::Danari, BodyType::Female) => 1,
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(Race::Danari, BodyType::Male) => 2,
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(Race::Dwarf, BodyType::Female) => 1,
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(Race::Dwarf, BodyType::Male) => 20,
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(Race::Elf, BodyType::Female) => 1,
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(Race::Elf, BodyType::Male) => 1,
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(Race::Human, BodyType::Female) => 1,
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(Race::Human, BodyType::Male) => 3,
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(Race::Orc, BodyType::Female) => 1,
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(Race::Orc, BodyType::Male) => 2,
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(Race::Undead, BodyType::Female) => 1,
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(Race::Undead, BodyType::Male) => 1,
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum BodyType {
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Female,
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Male,
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}
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pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Chest {
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Blue,
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Brown,
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Dark,
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Green,
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Orange,
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Midnight,
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Kimono,
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}
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pub const ALL_CHESTS: [Chest; 7] = [
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Chest::Blue,
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Chest::Brown,
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Chest::Dark,
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Chest::Green,
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Chest::Orange,
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Chest::Midnight,
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Chest::Kimono,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Belt {
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Dark,
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Cloth,
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}
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pub const ALL_BELTS: [Belt; 2] = [Belt::Dark, Belt::Cloth];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Pants {
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Blue,
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Brown,
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Dark,
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Green,
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Orange,
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Kimono,
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}
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pub const ALL_PANTS: [Pants; 6] = [
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Pants::Blue,
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Pants::Brown,
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Pants::Dark,
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Pants::Green,
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Pants::Orange,
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Pants::Kimono,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Hand {
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Bare,
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Cloth,
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}
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pub const ALL_HANDS: [Hand; 2] = [Hand::Bare, Hand::Cloth];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Foot {
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Bare,
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Dark,
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Sandal,
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Jester,
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}
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pub const ALL_FEET: [Foot; 4] = [Foot::Bare, Foot::Dark, Foot::Sandal, Foot::Jester];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Shoulder {
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None,
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Brown1,
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Chain,
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}
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pub const ALL_SHOULDERS: [Shoulder; 3] = [Shoulder::None, Shoulder::Brown1, Shoulder::Chain];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Eyebrows {
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Yup,
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}
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pub const ALL_EYEBROWS: [Eyebrows; 1] = [Eyebrows::Yup];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum EyeColor {
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VigorousBlack,
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NobleBlue,
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CuriousGreen,
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LoyalBrown,
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ViciousRed,
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PumpkinOrange,
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GhastlyYellow,
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MagicPurple,
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ToxicGreen,
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ExoticPurple,
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}
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impl EyeColor {
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pub fn light_rgb(self) -> Rgb<u8> {
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match self {
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EyeColor::VigorousBlack => Rgb::new(71, 59, 49),
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EyeColor::NobleBlue => Rgb::new(75, 158, 191),
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EyeColor::CuriousGreen => Rgb::new(110, 167, 113),
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EyeColor::LoyalBrown => Rgb::new(73, 42, 36),
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EyeColor::ViciousRed => Rgb::new(182, 0, 0),
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EyeColor::PumpkinOrange => Rgb::new(220, 156, 19),
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EyeColor::GhastlyYellow => Rgb::new(221, 225, 31),
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EyeColor::MagicPurple => Rgb::new(137, 4, 177),
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EyeColor::ToxicGreen => Rgb::new(1, 223, 1),
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EyeColor::ExoticPurple => Rgb::new(95, 32, 111),
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}
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}
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pub fn dark_rgb(self) -> Rgb<u8> {
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match self {
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EyeColor::VigorousBlack => Rgb::new(32, 32, 32),
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EyeColor::NobleBlue => Rgb::new(62, 130, 159),
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EyeColor::CuriousGreen => Rgb::new(81, 124, 84),
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EyeColor::LoyalBrown => Rgb::new(54, 30, 26),
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EyeColor::ViciousRed => Rgb::new(148, 0, 0),
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EyeColor::PumpkinOrange => Rgb::new(209, 145, 18),
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EyeColor::GhastlyYellow => Rgb::new(205, 212, 29),
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EyeColor::MagicPurple => Rgb::new(110, 3, 143),
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EyeColor::ToxicGreen => Rgb::new(1, 185, 1),
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EyeColor::ExoticPurple => Rgb::new(69, 23, 80),
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}
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}
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pub fn white_rgb(self) -> Rgb<u8> {
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Rgb::new(255, 255, 255)
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Accessory {
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Nothing,
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Some,
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}
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pub const ALL_ACCESSORIES: [Accessory; 2] = [Accessory::Nothing, Accessory::Some];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Skin {
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Pale,
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White,
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Tanned,
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Brown,
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TannedBrown,
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TannedDarkBrown,
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Iron,
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Steel,
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DanariOne,
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DanariTwo,
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DanariThree,
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DanariFour,
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ElfOne,
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ElfTwo,
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ElfThree,
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OrcOne,
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OrcTwo,
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OrcThree,
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UndeadOne,
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UndeadTwo,
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UndeadThree,
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}
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impl Skin {
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pub fn rgb(self) -> Rgb<u8> {
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let color = match self {
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Self::Pale => (252, 211, 179),
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Self::White => (253, 195, 164),
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Self::Tanned => (222, 181, 151),
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Self::Brown => (123, 80, 45),
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Self::TannedBrown => (135, 70, 50),
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Self::TannedDarkBrown => (116, 61, 43),
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Self::Iron => (135, 113, 95),
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Self::Steel => (108, 94, 86),
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Self::DanariOne => (104, 168, 196),
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Self::DanariTwo => (30, 149, 201),
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Self::DanariThree => (57, 120, 148),
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Self::DanariFour => (40, 85, 105),
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Self::ElfOne => (178, 164, 186),
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Self::ElfTwo => (132, 139, 161),
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Self::ElfThree => (148, 128, 202),
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Self::OrcOne => (61, 130, 42),
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Self::OrcTwo => (82, 117, 36),
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Self::OrcThree => (71, 94, 42),
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Self::UndeadOne => (240, 243, 239),
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Self::UndeadTwo => (178, 178, 178),
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Self::UndeadThree => (145, 135, 121),
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};
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Rgb::from(color)
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}
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pub fn light_rgb(self) -> Rgb<u8> {
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let color = match self {
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Self::Pale => (255, 227, 193),
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Self::White => (255, 210, 180),
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Self::Tanned => (239, 197, 164),
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Self::Brown => (150, 104, 68),
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Self::TannedBrown => (148, 85, 64),
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Self::TannedDarkBrown => (132, 74, 56),
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Self::Iron => (144, 125, 106),
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Self::Steel => (120, 107, 99),
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Self::DanariOne => (116, 176, 208),
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Self::DanariTwo => (42, 158, 206),
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Self::DanariThree => (70, 133, 160),
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Self::DanariFour => (53, 96, 116),
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Self::ElfOne => (190, 176, 199), //178, 164, 186
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Self::ElfTwo => (137, 144, 167),
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Self::ElfThree => (156, 138, 209),
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Self::OrcOne => (83, 165, 56),
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Self::OrcTwo => (92, 132, 46),
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Self::OrcThree => (84, 110, 54),
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Self::UndeadOne => (254, 252, 251),
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Self::UndeadTwo => (190, 192, 191),
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Self::UndeadThree => (160, 151, 134),
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};
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|
Rgb::from(color)
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}
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pub fn dark_rgb(self) -> Rgb<u8> {
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let color = match self {
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Self::Pale => (229, 192, 163),
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Self::White => (239, 179, 150),
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Self::Tanned => (208, 167, 135),
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Self::Brown => (106, 63, 30),
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Self::TannedBrown => (122, 58, 40),
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Self::TannedDarkBrown => (100, 47, 32),
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Self::Iron => (124, 99, 82),
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Self::Steel => (96, 81, 72),
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Self::DanariOne => (92, 155, 183),
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Self::DanariTwo => (25, 142, 192),
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Self::DanariThree => (52, 115, 143),
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Self::DanariFour => (34, 80, 99),
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Self::ElfOne => (170, 155, 175), //170, 157, 179
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Self::ElfTwo => (126, 132, 153),
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Self::ElfThree => (137, 121, 194),
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Self::OrcOne => (55, 114, 36),
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Self::OrcTwo => (70, 104, 29),
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Self::OrcThree => (60, 83, 32),
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Self::UndeadOne => (229, 231, 230),
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Self::UndeadTwo => (165, 166, 164),
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Self::UndeadThree => (130, 122, 106),
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|
};
|
|
Rgb::from(color)
|
|
}
|
|
}
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