.. |
basic_beam.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
basic_block.rs
|
Move Systems out of common into common_sys
|
2020-12-01 13:44:07 +01:00 |
basic_melee.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
basic_ranged.rs
|
Move Systems out of common into common_sys
|
2020-12-01 13:44:07 +01:00 |
behavior.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
boost.rs
|
Move Systems out of common into common_sys
|
2020-12-01 13:44:07 +01:00 |
charged_melee.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
charged_ranged.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
climb.rs
|
Move Systems out of common into common_sys
|
2020-12-01 13:44:07 +01:00 |
combo_melee.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
dance.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
dash_melee.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
equipping.rs
|
Move Systems out of common into common_sys
|
2020-12-01 13:44:07 +01:00 |
glide_wield.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
glide.rs
|
Glider stamina only costs on deploy
|
2021-01-24 10:56:35 +01:00 |
idle.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
leap_melee.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
mod.rs
|
Add basic NPC interaction and fix NPC chat spamming
|
2021-01-31 20:29:50 +00:00 |
repeater_ranged.rs
|
Move Systems out of common into common_sys
|
2020-12-01 13:44:07 +01:00 |
roll.rs
|
roll keyframes
|
2021-01-19 08:08:21 -05:00 |
shockwave.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
sit.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
sneak.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
spin_melee.rs
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
stunned.rs
|
Address some comments
|
2021-01-28 17:31:05 -08:00 |
talk.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
utils.rs
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
wielding.rs
|
Changing main tool while in wield state moves character back to idle state.
|
2021-02-08 17:25:40 -05:00 |