veloren/common/src/states
2021-02-08 17:25:40 -05:00
..
basic_beam.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
basic_block.rs Move Systems out of common into common_sys 2020-12-01 13:44:07 +01:00
basic_melee.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
basic_ranged.rs Move Systems out of common into common_sys 2020-12-01 13:44:07 +01:00
behavior.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
boost.rs Move Systems out of common into common_sys 2020-12-01 13:44:07 +01:00
charged_melee.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
charged_ranged.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
climb.rs Move Systems out of common into common_sys 2020-12-01 13:44:07 +01:00
combo_melee.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
dance.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
dash_melee.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
equipping.rs Move Systems out of common into common_sys 2020-12-01 13:44:07 +01:00
glide_wield.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
glide.rs Glider stamina only costs on deploy 2021-01-24 10:56:35 +01:00
idle.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
leap_melee.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
mod.rs Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
repeater_ranged.rs Move Systems out of common into common_sys 2020-12-01 13:44:07 +01:00
roll.rs roll keyframes 2021-01-19 08:08:21 -05:00
shockwave.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
sit.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
sneak.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
spin_melee.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
stunned.rs Address some comments 2021-01-28 17:31:05 -08:00
talk.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
utils.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
wielding.rs Changing main tool while in wield state moves character back to idle state. 2021-02-08 17:25:40 -05:00