veloren/assets/voxygen/shaders/postprocess-vert.glsl

19 lines
198 B
GLSL

#version 330 core
#include <globals.glsl>
in vec2 v_pos;
layout (std140)
uniform u_locals {
vec4 nul;
};
out vec2 f_pos;
void main() {
f_pos = v_pos;
gl_Position = vec4(v_pos, 0.0, 1.0);
}