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This results in an extremely visually noticeable improvement in latency when adding or removing sprite data and makes the game feel more responsive. This happens, for instance, when picking up a sprite like an apple or flower from the environment. We check to make sure that for items with lighting (like Velorite) or changes that otherwise affect meshing (like changing from fluid to nonfluid) this doesn't trigger. |
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base | ||
benches | ||
ecs | ||
frontend | ||
net | ||
src | ||
state | ||
systems | ||
build.rs | ||
Cargo.toml |