veloren/assets/voxygen/shaders/skybox-frag.glsl
2020-03-27 15:13:36 +00:00

27 lines
488 B
GLSL

#version 330 core
#include <globals.glsl>
#include <sky.glsl>
in vec3 f_pos;
layout (std140)
uniform u_locals {
vec4 nul;
};
out vec4 tgt_color;
void main() {
vec4 _clouds;
float fog_level = fog(f_pos.xyz, focus_pos.xyz, medium.x);
float dist = 100000.0;
if (medium.x == 1u) {
dist = UNDERWATER_MIST_DIST;
}
vec3 wpos = cam_pos.xyz + normalize(f_pos) * dist;
tgt_color = vec4(get_sky_color(normalize(f_pos), time_of_day.x, cam_pos.xyz, wpos, 1.0, true, _clouds), 1.0);
}