mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
298 lines
10 KiB
Rust
298 lines
10 KiB
Rust
#![deny(unsafe_code)]
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#![feature(bool_to_option)]
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#![recursion_limit = "2048"]
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// Allow profiling allocations with Tracy
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#[cfg_attr(feature = "tracy-memory", global_allocator)]
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#[cfg(feature = "tracy-memory")]
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static GLOBAL: common_base::tracy_client::ProfiledAllocator<std::alloc::System> =
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common_base::tracy_client::ProfiledAllocator::new(std::alloc::System, 128);
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use i18n::{self, LocalizationHandle};
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use veloren_voxygen::{
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audio::AudioFrontend,
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profile::Profile,
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run,
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scene::terrain::SpriteRenderContext,
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settings::{get_fps, AudioOutput, Settings},
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window::Window,
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GlobalState,
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};
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use chrono::Utc;
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#[cfg(feature = "hot-reloading")]
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use common::assets;
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use common::clock::Clock;
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use std::{panic, path::PathBuf};
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use tracing::{error, info, warn};
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#[cfg(feature = "egui-ui")]
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use veloren_voxygen::ui::egui::EguiState;
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fn main() {
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let userdata_dir = common_base::userdata_dir_workspace!();
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// Determine where Voxygen's logs should go
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// Choose a path to store the logs by the following order:
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// - The VOXYGEN_LOGS environment variable
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// - The <userdata>/voxygen/logs
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let logs_dir = std::env::var_os("VOXYGEN_LOGS")
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.map(PathBuf::from)
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.unwrap_or_else(|| userdata_dir.join("voxygen").join("logs"));
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// Init logging and hold the guards.
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let now = Utc::now();
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let log_filename = format!("{}_voxygen.log", now.format("%Y-%m-%d"));
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let _guards = common_frontend::init_stdout(Some((&logs_dir, &log_filename)));
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// Re-run userdata selection so any warnings will be logged
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common_base::userdata_dir_workspace!();
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info!("Using userdata dir at: {}", userdata_dir.display());
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// Determine Voxygen's config directory either by env var or placed in veloren's
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// userdata folder
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let config_dir = std::env::var_os("VOXYGEN_CONFIG")
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.map(PathBuf::from)
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.and_then(|path| {
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if path.exists() {
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Some(path)
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} else {
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warn!(?path, "VOXYGEN_CONFIG points to invalid path.");
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None
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}
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})
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.unwrap_or_else(|| userdata_dir.join("voxygen"));
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info!("Using config dir at: {}", config_dir.display());
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// Load the settings
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// Note: This won't log anything due to it being called before
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// `logging::init`. The issue is we need to read a setting to decide
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// whether we create a log file or not.
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let mut settings = Settings::load(&config_dir);
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settings.display_warnings();
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// Save settings to add new fields or create the file if it is not already there
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if let Err(err) = settings.save_to_file(&config_dir) {
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panic!("Failed to save settings: {:?}", err);
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}
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// Set up panic handler to relay swish panic messages to the user
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let default_hook = panic::take_hook();
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panic::set_hook(Box::new(move |panic_info| {
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let panic_info_payload = panic_info.payload();
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let payload_string = panic_info_payload.downcast_ref::<String>();
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let reason = match payload_string {
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Some(s) => s,
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None => {
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let payload_str = panic_info_payload.downcast_ref::<&str>();
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match payload_str {
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Some(st) => st,
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None => "Payload is not a string",
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}
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},
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};
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let msg = format!(
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"A critical error has occurred and Voxygen has been forced to \
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terminate in an unusual manner. Details about the error can be \
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found below.\n\
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\n\
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> What should I do?\n\
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\n\
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We need your help to fix this! You can help by contacting us and \
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reporting this problem. To do this, open an issue on the Veloren \
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issue tracker:\n\
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\n\
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https://www.gitlab.com/veloren/veloren/issues/new\n\
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\n\
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If you're on the Veloren community Discord server, we'd be \
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grateful if you could also post a message in the #support channel.
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\n\
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> What should I include?\n\
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\n\
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The error information below will be useful in finding and fixing \
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the problem. Please include as much information about your setup \
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and the events that led up to the panic as possible.
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\n\
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Voxygen has logged information about the problem (including this \
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message) to the file {}. Please include the contents of this \
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file in your bug report.
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\n\
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> Error information\n\
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\n\
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The information below is intended for developers and testers.\n\
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\n\
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Panic Payload: {:?}\n\
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PanicInfo: {}\n\
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Game version: {} [{}]",
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logs_dir.join(&log_filename).display(),
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reason,
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panic_info,
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*common::util::GIT_HASH,
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*common::util::GIT_DATE
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);
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error!(
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"VOXYGEN HAS PANICKED\n\n{}\n\nBacktrace:\n{:?}",
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msg,
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backtrace::Backtrace::new(),
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);
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#[cfg(feature = "native-dialog")]
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{
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use native_dialog::{MessageDialog, MessageType};
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let mbox = move || {
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MessageDialog::new()
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.set_title("Voxygen has panicked")
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//somehow `<` and `>` are invalid characters and cause the msg to get replaced
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// by some generic text thus i replace them
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.set_text(&msg.replace('<', "[").replace('>', "]"))
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.set_type(MessageType::Error)
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.show_alert()
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.unwrap()
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};
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// On windows we need to spawn a thread as the msg doesn't work otherwise
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#[cfg(target_os = "windows")]
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{
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let builder = std::thread::Builder::new().name("shutdown".into());
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builder
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.spawn(move || {
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mbox();
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})
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.unwrap()
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.join()
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.unwrap();
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}
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#[cfg(not(target_os = "windows"))]
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mbox();
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}
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default_hook(panic_info);
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}));
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// Setup tokio runtime
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use common::consts::MIN_RECOMMENDED_TOKIO_THREADS;
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use std::sync::{
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atomic::{AtomicUsize, Ordering},
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Arc,
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};
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use tokio::runtime::Builder;
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// TODO: evaluate std::thread::available_concurrency as a num_cpus replacement
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let cores = num_cpus::get();
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let tokio_runtime = Arc::new(
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Builder::new_multi_thread()
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.enable_all()
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.worker_threads((cores / 4).max(MIN_RECOMMENDED_TOKIO_THREADS))
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.thread_name_fn(|| {
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static ATOMIC_ID: AtomicUsize = AtomicUsize::new(0);
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let id = ATOMIC_ID.fetch_add(1, Ordering::SeqCst);
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format!("tokio-voxygen-{}", id)
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})
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.build()
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.unwrap(),
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);
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#[cfg(feature = "hot-reloading")]
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assets::start_hot_reloading();
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// Initialise watcher for animation hot-reloading
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#[cfg(feature = "hot-anim")]
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{
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anim::init();
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}
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// Initialise watcher for egui hot-reloading
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#[cfg(feature = "hot-egui")]
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{
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voxygen_egui::init();
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}
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// Setup audio
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let mut audio = match settings.audio.output {
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AudioOutput::Off => AudioFrontend::no_audio(),
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AudioOutput::Automatic => AudioFrontend::new(settings.audio.num_sfx_channels),
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// AudioOutput::Device(ref dev) => Some(dev.clone()),
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};
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audio.set_master_volume(settings.audio.master_volume);
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audio.set_music_volume(settings.audio.music_volume);
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audio.set_sfx_volume(settings.audio.sfx_volume);
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// Load the profile.
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let profile = Profile::load(&config_dir);
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let mut i18n =
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LocalizationHandle::load(&settings.language.selected_language).unwrap_or_else(|error| {
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let selected_language = &settings.language.selected_language;
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warn!(
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?error,
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?selected_language,
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"Impossible to load language: change to the default language (English) instead.",
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);
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settings.language.selected_language = i18n::REFERENCE_LANG.to_owned();
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LocalizationHandle::load_expect(&settings.language.selected_language)
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});
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i18n.read().log_missing_entries();
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i18n.set_english_fallback(settings.language.use_english_fallback);
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// Create window
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use veloren_voxygen::{error::Error, render::RenderError};
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let (mut window, event_loop) = match Window::new(&settings, &tokio_runtime) {
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Ok(ok) => ok,
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// Custom panic message when a graphics backend could not be found
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Err(Error::RenderError(RenderError::CouldNotFindAdapter)) => {
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#[cfg(target_os = "windows")]
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const POTENTIAL_FIX: &str =
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" Updating the graphics drivers on this system may resolve this issue.";
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#[cfg(target_os = "macos")]
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const POTENTIAL_FIX: &str = "";
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#[cfg(not(any(target_os = "windows", target_os = "macos")))]
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const POTENTIAL_FIX: &str =
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" Installing or updating vulkan drivers may resolve this issue.";
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panic!(
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"Failed to select a rendering backend! No compatible backends were found. We \
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currently support vulkan, metal, dx12, and dx11.{} If the issue persists, please \
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include the operating system and GPU details in your bug report to help us \
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identify the cause.",
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POTENTIAL_FIX
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);
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},
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Err(error) => panic!("Failed to create window!: {:?}", error),
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};
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let clipboard = iced_winit::Clipboard::connect(window.window());
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let lazy_init = SpriteRenderContext::new(window.renderer_mut());
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#[cfg(feature = "egui-ui")]
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let egui_state = EguiState::new(&window);
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let global_state = GlobalState {
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userdata_dir,
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config_dir,
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audio,
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profile,
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window,
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tokio_runtime,
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#[cfg(feature = "egui-ui")]
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egui_state,
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lazy_init,
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clock: Clock::new(std::time::Duration::from_secs_f64(
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1.0 / get_fps(settings.graphics.max_fps) as f64,
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)),
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settings,
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info_message: None,
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#[cfg(feature = "singleplayer")]
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singleplayer: None,
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i18n,
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clipboard,
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client_error: None,
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clear_shadows_next_frame: false,
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};
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run::run(global_state, event_loop);
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}
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