veloren/common
Marcel Märtens e29ede7c97 updating dependencies,
cannot update the following dependencies:
 - vek: Sharps SIMD isnt upstream
 - tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
 - refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
 - equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
 - wgpu: cant update due new version doesnt support DX11

Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
..
assets updating dependencies, 2021-11-20 20:17:49 +01:00
base Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged). 2021-10-04 12:23:42 -04:00
benches use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
ecs update crates 2021-09-20 14:39:01 +02:00
frontend updating dependencies, 2021-11-20 20:17:49 +01:00
net EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
src updating dependencies, 2021-11-20 20:17:49 +01:00
state EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
systems EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
build.rs use bg_main.jpg instead of bg_main.png 2021-06-18 20:41:18 +03:00
Cargo.toml updating dependencies, 2021-11-20 20:17:49 +01:00