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102 lines
2.3 KiB
Rust
102 lines
2.3 KiB
Rust
use crate::{path::Chaser, state::Time};
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use specs::{Component, Entity as EcsEntity, FlaggedStorage, HashMapStorage};
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use specs_idvs::IDVStorage;
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use vek::*;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum Alignment {
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Wild,
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Enemy,
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Npc,
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Owned(EcsEntity),
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}
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impl Alignment {
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// Always attacks
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pub fn hostile_towards(self, other: Alignment) -> bool {
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match (self, other) {
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(Alignment::Enemy, Alignment::Enemy) => false,
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(Alignment::Enemy, _) => true,
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(_, Alignment::Enemy) => true,
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_ => false,
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}
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}
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// Never attacks
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pub fn passive_towards(self, other: Alignment) -> bool {
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match (self, other) {
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(Alignment::Enemy, Alignment::Enemy) => true,
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(Alignment::Owned(a), Alignment::Owned(b)) if a == b => true,
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_ => false,
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}
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}
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}
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impl Component for Alignment {
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type Storage = IDVStorage<Self>;
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}
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#[derive(Clone, Debug, Default)]
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pub struct Agent {
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pub patrol_origin: Option<Vec3<f32>>,
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pub activity: Activity,
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}
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impl Agent {
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pub fn with_patrol_origin(mut self, origin: Vec3<f32>) -> Self {
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self.patrol_origin = Some(origin);
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self
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}
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}
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impl Component for Agent {
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type Storage = IDVStorage<Self>;
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}
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#[derive(Clone, Debug)]
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pub enum Activity {
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Idle(Vec2<f32>),
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Follow(EcsEntity, Chaser),
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Attack {
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target: EcsEntity,
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chaser: Chaser,
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time: f64,
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been_close: bool,
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powerup: f32,
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},
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}
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impl Activity {
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pub fn is_follow(&self) -> bool {
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match self {
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Activity::Follow(_, _) => true,
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_ => false,
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}
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}
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pub fn is_attack(&self) -> bool {
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match self {
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Activity::Attack { .. } => true,
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_ => false,
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}
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}
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}
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impl Default for Activity {
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fn default() -> Self { Activity::Idle(Vec2::zero()) }
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}
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/// Default duration in seconds of speech bubbles
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pub const SPEECH_BUBBLE_DURATION: f64 = 5.0;
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/// Adds a speech bubble to the entity
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#[derive(Clone, Default, Debug, Serialize, Deserialize)]
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pub struct SpeechBubble {
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pub message: String,
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pub timeout: Option<Time>,
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// TODO add icon enum for player chat type / npc quest+trade
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}
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impl Component for SpeechBubble {
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type Storage = FlaggedStorage<Self, HashMapStorage<Self>>;
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}
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