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116 lines
3.6 KiB
Rust
116 lines
3.6 KiB
Rust
// we use a vector to easily generate a key into all the economic data containers
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([
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(
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name: "Banker",
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orders: [ (Ingredients, 12.0), (Stone, 4.0), (Tools, 1.0), (RoadSecurity, 4.0) ],
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products: [ (Coin, 16.0) ],
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),
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(
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name: "Cook",
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orders: [ (Flour, 12.0), (Meat, 4.0), (Wood, 1.5), (Stone, 1.0) ],
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products: [ (Food, 16.0) ],
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),
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(
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name: "Lumberjack",
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orders: [ (Territory(Forest), 0.5), (Tools, 0.1) ],
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products: [ (Wood, 0.5)],
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),
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(
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name: "Miner",
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orders: [ (Territory(Mountain), 0.5), (Tools, 0.1) ],
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products: [ (Stone, 0.5) ],
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),
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(
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name: "Fisher",
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orders: [ (Territory(Lake), 4.0), (Tools, 0.02) ],
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products: [ (Meat, 4.0) ],
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),
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(
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name: "Hunter", // Hunter operate outside of uncontrolled areas and resemble guards
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// due to the low number of products we tune down the Armor,Tools,Potions in comparison
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orders: [ (Armor, 0.1), (Tools, 0.1), (Potions, 1.0), (Terrain(Forest), 4.0) ],
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products: [ (Meat, 4.0) ],
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),
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(
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name: "Hunter2", // Hunter operate outside of uncontrolled areas and resemble guards
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// due to the low number of products we tune down the Armor,Tools,Potions in comparison
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orders: [ (Armor, 0.1), (Tools, 0.1), (Potions, 1.0), (Terrain(Desert), 5.0) ],
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products: [ (Meat, 3.0) ],
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),
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(
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name: "Farmer",
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orders: [ (Territory(Grassland), 2.0), (Tools, 0.05) ],
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products: [ (Flour, 2.0) ],
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),
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(
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name: "Brewer",
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orders: [ (Ingredients, 2.0), (Flour, 2.0) ],
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products: [ (Potions, 6.0) ],
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),
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(
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name: "Bladesmith",
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orders: [ (Ingredients, 4.0), (Wood, 1.0) ],
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products: [ (Tools, 2.0) ],
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),
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(
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name: "Blacksmith",
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orders: [ (Ingredients, 8.0), (Wood, 2.0) ],
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products: [ (Armor, 4.0) ],
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),
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(
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name: "Naval Guard",
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orders: [ (Armor, 0.3), (Tools, 0.3), (Potions, 4.0), (Terrain(Lake), 50) ],
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products: [ (Territory(Lake), 50) ],
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),
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(
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name: "Mountain Guard",
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orders: [ (Armor, 0.4), (Tools, 0.4), (Potions, 3.5), (Terrain(Mountain), 50) ],
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products: [ (Territory(Mountain), 50) ],
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),
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(
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name: "Field Guard",
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orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), (Terrain(Grassland), 50) ],
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products: [ (Territory(Grassland), 50) ],
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),
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(
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name: "Road Patrol",
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orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), ],
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products: [ (RoadSecurity, 50) ],
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),
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(
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name: "Ranger",
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orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), (Terrain(Forest), 50) ],
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products: [ (Territory(Forest), 50) ],
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),
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(
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name: "Armed Gatherer", // similar to guards
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orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), (Terrain(Desert), 10) ],
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products: [ (Ingredients, 10) ],
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),
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(
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name: "Gatherer", // operates on controlled area
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orders: [ (Territory(Grassland), 0.1) ],
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products: [ (Ingredients, 4) ],
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),
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(
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name: "Gatherer2", // operates on controlled area
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orders: [ (Territory(Forest), 0.1) ],
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products: [ (Ingredients, 4) ],
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),
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(
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name: "Gatherer3", // operates on controlled area
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orders: [ (Territory(Mountain), 0.3) ],
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products: [ (Ingredients, 4) ],
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),
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(
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name: "Merchant",
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orders: [ (RoadSecurity, 0.5) ],
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products: [ (Transportation, 30.0) ],
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),
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(
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name: "_",
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orders: [ (Food, 0.5) ],
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products: [],
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),
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])
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