veloren/voxygen/src/hud/hotbar.rs

112 lines
3.2 KiB
Rust

use serde_derive::{Deserialize, Serialize};
#[derive(Clone, Copy, PartialEq)]
pub enum Slot {
One = 0,
Two = 1,
Three = 2,
Four = 3,
Five = 4,
Six = 5,
Seven = 6,
Eight = 7,
Nine = 8,
Ten = 9,
}
#[derive(Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
pub enum SlotContents {
Inventory(usize),
Ability3,
}
#[derive(Clone, Debug)]
pub struct State {
pub slots: [Option<SlotContents>; 10],
inputs: [bool; 10],
}
impl Default for State {
fn default() -> Self {
Self {
slots: [None; 10],
inputs: [false; 10],
}
}
}
impl State {
pub fn new(slots: [Option<SlotContents>; 10]) -> Self {
Self {
slots,
inputs: [false; 10],
}
}
/// Returns true if the button was just pressed
pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
let slot = slot as usize;
let just_pressed = !self.inputs[slot] && state;
self.inputs[slot] = state;
just_pressed
}
pub fn get(&self, slot: Slot) -> Option<SlotContents> { self.slots[slot as usize] }
pub fn swap(&mut self, a: Slot, b: Slot) { self.slots.swap(a as usize, b as usize); }
pub fn clear_slot(&mut self, slot: Slot) { self.slots[slot as usize] = None; }
pub fn add_inventory_link(&mut self, slot: Slot, inventory_index: usize) {
self.slots[slot as usize] = Some(SlotContents::Inventory(inventory_index));
}
// TODO: remove
// Adds ability3 slot if it is missing and should be present
// Removes if it is there and shouldn't be present
#[allow(clippy::unnested_or_patterns)] // TODO: Pending review in #587
pub fn maintain_ability3(&mut self, client: &client::Client) {
use specs::WorldExt;
let loadouts = client.state().ecs().read_storage::<common::comp::Loadout>();
let loadout = loadouts.get(client.entity());
let should_be_present = if let Some(loadout) = loadout {
loadout
.active_item
.as_ref()
.map(|i| i.item.kind())
.filter(|kind| {
use common::comp::item::{tool::ToolKind, ItemKind};
if let ItemKind::Tool(kind) = kind {
if let ToolKind::Staff(_) = &kind.kind {
true
} else if let ToolKind::Debug(kind) = &kind.kind {
kind == "Boost"
} else {
matches!(&kind.kind, ToolKind::Sword(_))
}
} else {
false
}
})
.is_some()
} else {
false
};
if should_be_present {
if !self
.slots
.iter()
.any(|s| matches!(s, Some(SlotContents::Ability3)))
{
self.slots[0] = Some(SlotContents::Ability3);
}
} else {
self.slots
.iter_mut()
.filter(|s| matches!(s, Some(SlotContents::Ability3)))
.for_each(|s| *s = None)
}
}
}