.. |
antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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Fixed cheap shader
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2020-04-23 18:19:40 +01:00 |
include
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
figure-vert.glsl
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
fluid-vert.glsl
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
player-shadow-frag.glsl
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Fix the problems of players walking over water with dithering
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2020-04-07 22:50:01 +00:00 |
postprocess-frag.glsl
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Added correctly allocated labours, fishing
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2020-04-23 18:19:40 +01:00 |
postprocess-vert.glsl
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
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Better water shaders
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2020-03-27 15:13:36 +00:00 |
skybox-vert.glsl
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
sprite-vert.glsl
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
terrain-frag.glsl
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Fully fixed sub-voxel noise issue
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2020-04-23 22:05:14 +01:00 |
terrain-vert.glsl
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |