veloren/assets/voxygen/shaders
Joshua Barretto 3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
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include Exponential interpolation for linear damping 2019-09-09 19:11:40 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Better sunset colours, stars no longer reflect in water 2019-08-20 16:26:12 +01:00
figure-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
fluid-frag.glsl Better sunset colours, stars no longer reflect in water 2019-08-20 16:26:12 +01:00
fluid-vert.glsl Better reflections and water fog 2019-08-18 10:33:18 +01:00
postprocess-frag.glsl Exponential interpolation for linear damping 2019-09-09 19:11:40 +00:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Better sunset colours, stars no longer reflect in water 2019-08-20 16:26:12 +01:00
skybox-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
sprite-frag.glsl Better sunset colours, stars no longer reflect in water 2019-08-20 16:26:12 +01:00
sprite-vert.glsl More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
terrain-frag.glsl Better sunset colours, stars no longer reflect in water 2019-08-20 16:26:12 +01:00
terrain-vert.glsl Added modular building generation 2019-08-31 11:44:52 +01:00
ui-frag.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
ui-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00