veloren/assets/voxygen/audio/sfx.ron
Forest Anderson 54eb2a3ff7 Merge branch 'aylana/asp-sfx' into 'master'
Princess-Lana - Add asp sound effects for the game

See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00

1069 lines
31 KiB
Plaintext

(
{
//
// Ambient
//
Campfire: (
files: [
"voxygen.audio.sfx.ambient.fire",
],
threshold: 21.835,
),
Birdcall: (
files: [
"voxygen.audio.sfx.ambient.birdcall_1",
"voxygen.audio.sfx.ambient.birdcall_2",
],
threshold: 10.0,
),
Owl: (
files: [
"voxygen.audio.sfx.ambient.owl_1",
],
threshold: 14.0,
),
//Crickets: -20dB
Cricket1: (
files: [
"voxygen.audio.sfx.ambient.crickets_1",
],
threshold: 0.0,
),
Cricket2: (
files: [
"voxygen.audio.sfx.ambient.crickets_2",
],
threshold: 0.0,
),
Cricket3: (
files: [
"voxygen.audio.sfx.ambient.crickets_3",
],
threshold: 0.0,
),
Frog: (
files: [
"voxygen.audio.sfx.ambient.frog_croak_1",
],
threshold: 4.0,
),
Bees: (
files: [
"voxygen.audio.sfx.ambient.bees_1",
],
threshold: 15.0,
),
RunningWater: (
files: [
"voxygen.audio.sfx.ambient.running_water_1",
],
threshold: 7.0,
),
//
// Character States
//
Swim: (
files: [
"voxygen.audio.sfx.footsteps.water_splash_1",
"voxygen.audio.sfx.footsteps.water_splash_2",
"voxygen.audio.sfx.footsteps.water_splash_3",
"voxygen.audio.sfx.footsteps.water_splash_4",
],
threshold: 0.25,
),
Run(Earth): (
files: [
"voxygen.audio.sfx.footsteps.stepdirt_1",
"voxygen.audio.sfx.footsteps.stepdirt_2",
"voxygen.audio.sfx.footsteps.stepdirt_3",
"voxygen.audio.sfx.footsteps.stepdirt_4",
"voxygen.audio.sfx.footsteps.stepdirt_5",
],
threshold: 1.6,
),
QuadRun(Earth): (
files: [
"voxygen.audio.sfx.footsteps.stepdirt_1",
"voxygen.audio.sfx.footsteps.stepdirt_2",
"voxygen.audio.sfx.footsteps.stepdirt_3",
"voxygen.audio.sfx.footsteps.stepdirt_4",
"voxygen.audio.sfx.footsteps.stepdirt_5",
],
threshold: 0.8,
),
Run(Grass): (
files: [
"voxygen.audio.sfx.footsteps.stepgrass_1",
"voxygen.audio.sfx.footsteps.stepgrass_2",
"voxygen.audio.sfx.footsteps.stepgrass_3",
"voxygen.audio.sfx.footsteps.stepgrass_4",
"voxygen.audio.sfx.footsteps.stepgrass_5",
"voxygen.audio.sfx.footsteps.stepgrass_6",
],
threshold: 1.6,
),
QuadRun(Grass): (
files: [
"voxygen.audio.sfx.footsteps.stepgrass_1",
"voxygen.audio.sfx.footsteps.stepgrass_2",
"voxygen.audio.sfx.footsteps.stepgrass_3",
"voxygen.audio.sfx.footsteps.stepgrass_4",
"voxygen.audio.sfx.footsteps.stepgrass_5",
"voxygen.audio.sfx.footsteps.stepgrass_6",
],
threshold: 0.8,
),
Run(Snow): (
files: [
"voxygen.audio.sfx.footsteps.snow_step_1",
"voxygen.audio.sfx.footsteps.snow_step_2",
"voxygen.audio.sfx.footsteps.snow_step_3",
],
threshold: 1.6,
),
QuadRun(Snow): (
files: [
"voxygen.audio.sfx.footsteps.snow_step_1",
"voxygen.audio.sfx.footsteps.snow_step_2",
"voxygen.audio.sfx.footsteps.snow_step_3",
],
threshold: 0.8,
),
Run(Rock): (
files: [
"voxygen.audio.sfx.footsteps.stone_step_1",
"voxygen.audio.sfx.footsteps.stone_step_2",
"voxygen.audio.sfx.footsteps.stone_step_3",
"voxygen.audio.sfx.footsteps.stone_step_4",
"voxygen.audio.sfx.footsteps.stone_step_5",
"voxygen.audio.sfx.footsteps.stone_step_6",
"voxygen.audio.sfx.footsteps.stone_step_7",
"voxygen.audio.sfx.footsteps.stone_step_8",
"voxygen.audio.sfx.footsteps.stone_step_9",
"voxygen.audio.sfx.footsteps.stone_step_10",
"voxygen.audio.sfx.footsteps.stone_step_11",
"voxygen.audio.sfx.footsteps.stone_step_12",
],
threshold: 1.6,
),
QuadRun(Rock): (
files: [
"voxygen.audio.sfx.footsteps.stone_step_1",
"voxygen.audio.sfx.footsteps.stone_step_2",
"voxygen.audio.sfx.footsteps.stone_step_3",
"voxygen.audio.sfx.footsteps.stone_step_4",
"voxygen.audio.sfx.footsteps.stone_step_5",
"voxygen.audio.sfx.footsteps.stone_step_6",
"voxygen.audio.sfx.footsteps.stone_step_7",
"voxygen.audio.sfx.footsteps.stone_step_8",
"voxygen.audio.sfx.footsteps.stone_step_9",
"voxygen.audio.sfx.footsteps.stone_step_10",
"voxygen.audio.sfx.footsteps.stone_step_11",
"voxygen.audio.sfx.footsteps.stone_step_12",
],
threshold: 0.8,
),
//ExperienceGained: (
// files: [
// "voxygen.audio.sfx.character.experience_gained_1",
// "voxygen.audio.sfx.character.experience_gained_2",
// "voxygen.audio.sfx.character.experience_gained_3",
// ],
// threshold: 0.5,
//),
LevelUp:(
files: [
"voxygen.audio.sfx.character.level_up_sound_-_shorter_wind_up",
],
threshold: 0.5,
),
//Jump: (
// files: [
// // Event not implemented?
// ],
// threshold: 0.25,
//),
//Fall: (
// files: [
// // Event not implemented?
// ],
// threshold: 0.25,
//),
Roll: (
files: [
"voxygen.audio.sfx.character.dive_roll_1",
"voxygen.audio.sfx.character.dive_roll_2",
],
threshold: 0.25,
),
//Climb: (
// files: [
// TODO: sync with animation
// "voxygen.audio.sfx.footsteps.stepgrass_1",
// "voxygen.audio.sfx.footsteps.stepgrass_2",
// "voxygen.audio.sfx.footsteps.stepgrass_3",
// "voxygen.audio.sfx.footsteps.stepgrass_4",
// "voxygen.audio.sfx.footsteps.stepgrass_5",
// "voxygen.audio.sfx.footsteps.stepgrass_6",
// ],
// threshold: 0.25,
//),
GliderOpen: (
files: [
"voxygen.audio.sfx.character.glider_open",
],
threshold: 0.5,
),
//Glide: (
// files: [
// // Event Missing or not implemented?
// ],
// threshold: 0.5,
//),
GliderClose: (
files: [
"voxygen.audio.sfx.character.glider_close",
],
threshold: 0.5,
),
//
// Sword
//
Wield(Sword): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Sword): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(ComboMelee(Swing, 1), Sword): (
files: [
"voxygen.audio.sfx.abilities.swing_sword",
],
threshold: 0.7,
),
Attack(ComboMelee(Swing, 2), Sword): (
files: [
"voxygen.audio.sfx.abilities.separated_second_swing",
],
threshold: 0.7,
),
Attack(ComboMelee(Swing, 3), Sword): (
files: [
"voxygen.audio.sfx.abilities.separated_third_swing",
],
threshold: 0.7,
),
Attack(DashMelee(Swing), Sword): (
files: [
"voxygen.audio.sfx.abilities.sword_dash",
],
threshold: 0.8,
),
Attack(SpinMelee(Swing), Sword): (
files: [
"voxygen.audio.sfx.abilities.swing_sword",
],
threshold: 0.7,
),
Inventory(CollectedTool(Sword)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Hammer
//
Wield(Hammer): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Hammer): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(ComboMelee(Swing, 1), Hammer): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
Attack(ChargedMelee(Swing), Hammer): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
Attack(LeapMelee(Swing), Hammer): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Inventory(CollectedTool(Hammer)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Axe
//
Wield(Axe): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Axe): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(ComboMelee(Swing, 1), Axe): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
Attack(ComboMelee(Swing, 2), Axe): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
Attack(SpinMelee(Swing), Axe): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Attack(LeapMelee(Swing), Axe): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Inventory(CollectedTool(Axe)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Fire Staff
//
Wield(Staff): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Staff): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(BasicBeam, Staff): (
files: [
"voxygen.audio.sfx.abilities.flame_thrower",
],
threshold: 0.2,
),
//Attack(BasicRanged, Staff): (
// files: [
// "voxygen.audio.sfx.abilities.staff_channeling",
// ],
// threshold: 0.8,
//),
Inventory(CollectedTool(Staff)): (
files: [
"voxygen.audio.sfx.inventory.pickup_staff",
],
threshold: 0.3,
),
//
// Bow
//
Wield(Bow): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Bow): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
//Attack(BasicRanged, Bow): (
// files: [
// // channeling sound.
// ],
// threshold: 0.8,
//),
Inventory(CollectedTool(Bow)): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
//
// Sceptre
//
Wield(Sceptre): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Sceptre): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(BasicAura, Sceptre): (
files: [
"voxygen.audio.sfx.abilities.sceptre_aura",
],
threshold: 2.5,
),
//
// Dagger
//
Wield(Dagger): (
files: [
"voxygen.audio.sfx.weapon.dagger_out",
],
threshold: 0.5,
),
Unwield(Dagger): (
files: [
"voxygen.audio.sfx.weapon.dagger_in",
],
threshold: 0.5,
),
Attack(BasicMelee, Dagger): (
files: [
"voxygen.audio.sfx.abilities.swing_sword",
],
threshold: 0.8,
),
Attack(DashMelee(Swing), Dagger): (
files: [
"voxygen.audio.sfx.abilities.sword_dash",
],
threshold: 0.8,
),
Inventory(CollectedTool(Dagger)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Shield
//
Wield(Shield): (
files: [
"voxygen.audio.sfx.weapon.shield_out",
],
threshold: 0.5,
),
Unwield(Shield): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(BasicMelee, Shield): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Inventory(CollectedTool(Shield)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Inventory
//
Inventory(Collected): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(CollectedItem("Diamond")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectedItem("Ruby")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectedItem("Emerald")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectedItem("Sapphire")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectedItem("Topaz")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectedItem("Amethyst")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectFailed): (
files: [
"voxygen.audio.sfx.inventory.add_failed",
],
threshold: 0.3,
),
Inventory(Swapped): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Given): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Dropped): (
files: [
"voxygen.audio.sfx.inventory.drop_item",
],
threshold: 0.3,
),
//
// Consumables
//
Inventory(Consumed("Minor Potion")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Medium Potion")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Large Potion")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Apple")): (
files: [
"voxygen.audio.sfx.inventory.consumable.apple",
],
threshold: 0.3,
),
Inventory(Consumed("Mushroom")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Dwarven Cheese")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Sunflower Ice Tea")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Mushroom Curry")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Apple Stick")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Coconut")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Mushroom Stick")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Tomato")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Carrot")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Lettuce")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Plain Salad")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Tomato Salad")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cactus Colada")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Raw Bird Meat")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cooked Bird Meat")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Raw Fish")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cooked Fish")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Raw Meat Slab")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cooked Meat Slab")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Raw Meat Sliver")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cooked Meat Sliver")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Raw Tough Meat")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cooked Tough Meat")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Huge Raw Drumstick")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Huge Cooked Drumstick")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
//
//Combat
//
Explosion: (
files: [
"voxygen.audio.sfx.abilities.explosion",
],
threshold: 0.2,
),
ArrowShot: (
files: [
"voxygen.audio.sfx.abilities.arrow_shot_1",
"voxygen.audio.sfx.abilities.arrow_shot_2",
"voxygen.audio.sfx.abilities.arrow_shot_3",
"voxygen.audio.sfx.abilities.arrow_shot_4",
],
threshold: 0.2,
),
FireShot: (
files: [
"voxygen.audio.sfx.abilities.fire_shot_1",
"voxygen.audio.sfx.abilities.fire_shot_2",
],
threshold: 0.2,
),
ArrowMiss: (
files: [
"voxygen.audio.sfx.character.arrow_miss",
],
threshold: 0.2,
),
ArrowHit: (
files: [
"voxygen.audio.sfx.character.arrow_hit",
],
threshold: 0.2,
),
SkillPointGain: (
files: [
"voxygen.audio.sfx.character.level_up_sound_-_shorter_wind_up",
],
threshold: 0.2,
),
SceptreBeam: (
files: [
"voxygen.audio.sfx.abilities.sceptre_channeling",
],
threshold: 0.2,
),
FlameThrower: (
files: [
"voxygen.audio.sfx.abilities.flame_thrower",
],
threshold: 0.2,
),
BreakBlock: (
files: [
"voxygen.audio.sfx.footsteps.stone_step_1",
],
threshold: 0.2,
),
Damage: (
files: [
"voxygen.audio.sfx.character.hit_1",
"voxygen.audio.sfx.character.hit_2",
"voxygen.audio.sfx.character.hit_3",
"voxygen.audio.sfx.character.hit_4",
],
threshold: 0.2,
),
Death: (
files: [
"voxygen.audio.sfx.character.death_1",
"voxygen.audio.sfx.character.death_2",
"voxygen.audio.sfx.character.death_3",
],
threshold: 0.2,
),
Block: (
files: [
"voxygen.audio.sfx.character.block_1",
"voxygen.audio.sfx.character.block_2",
"voxygen.audio.sfx.character.block_3",
],
threshold: 0.2,
),
Parry: (
files: [
"voxygen.audio.sfx.character.parry_1",
"voxygen.audio.sfx.character.parry_2",
],
threshold: 0.2,
),
PoiseChange(Interrupted): (
files: [
"voxygen.audio.sfx.character.interrupted_1",
"voxygen.audio.sfx.character.interrupted_2",
"voxygen.audio.sfx.character.interrupted_3",
"voxygen.audio.sfx.character.interrupted_4",
],
threshold: 0.25,
),
PoiseChange(Stunned): (
files: [
"voxygen.audio.sfx.character.stunned_1",
"voxygen.audio.sfx.character.stunned_2",
"voxygen.audio.sfx.character.stunned_3",
],
threshold: 0.6,
),
PoiseChange(Dazed): (
files: [
"voxygen.audio.sfx.character.dazed_1",
"voxygen.audio.sfx.character.dazed_2",
"voxygen.audio.sfx.character.dazed_3",
],
threshold: 0.85,
),
PoiseChange(KnockedDown): (
files: [
"voxygen.audio.sfx.character.knockeddown_1",
"voxygen.audio.sfx.character.knockeddown_2",
],
threshold: 1.25,
),
GroundSlam: (
files: [
"voxygen.audio.sfx.abilities.minotaur_smash_1",
"voxygen.audio.sfx.abilities.minotaur_smash_2",
],
threshold: 0.2,
),
Utterance(Angry, Alligator): (
files: [
"voxygen.audio.sfx.utterance.alligator_angry1",
"voxygen.audio.sfx.utterance.alligator_angry2",
],
threshold: 1.0,
),
Utterance(Angry, Antelope): (
files: [
"voxygen.audio.sfx.utterance.antelope_angry1",
],
threshold: 1.0,
),
Utterance(Angry, BipedLarge): (
files: [
"voxygen.audio.sfx.utterance.ogre_angry1",
"voxygen.audio.sfx.utterance.ogre_angry2",
],
threshold: 1.0,
),
Utterance(Angry, Bird): (
files: [
"voxygen.audio.sfx.utterance.bird_angry1",
],
threshold: 1.0,
),
Utterance(Angry, Adlet): (
files: [
"voxygen.audio.sfx.utterance.adlet_angry1",
"voxygen.audio.sfx.utterance.adlet_angry2",
],
threshold: 1.0,
),
Utterance(Angry, Pig): (
files: [
"voxygen.audio.sfx.utterance.pig_angry1",
"voxygen.audio.sfx.utterance.pig_angry2",
],
threshold: 1.0,
),
Utterance(Angry, Reptile): (
files: [
"voxygen.audio.sfx.utterance.alligator_angry1",
"voxygen.audio.sfx.utterance.alligator_angry2",
],
threshold: 1.0,
),
Utterance(Angry, Saurok): (
files: [
"voxygen.audio.sfx.utterance.saurok_angry1",
],
threshold: 1.0,
),
Utterance(Angry, Wendigo): (
files: [
"voxygen.audio.sfx.utterance.wendigo_angry1",
],
threshold: 1.0,
),
Utterance(Calm, Cat): (
files: [
"voxygen.audio.sfx.utterance.cat_calm1",
"voxygen.audio.sfx.utterance.cat_calm2",
],
threshold: 1.0,
),
Utterance(Calm, Cow): (
files: [
"voxygen.audio.sfx.utterance.cow_calm1",
"voxygen.audio.sfx.utterance.cow_calm2",
"voxygen.audio.sfx.utterance.cow_calm3",
],
threshold: 1.0,
),
Utterance(Calm, Goat): (
files: [
"voxygen.audio.sfx.utterance.goat_calm1",
],
threshold: 1.0,
),
Utterance(Calm, Pig): (
files: [
"voxygen.audio.sfx.utterance.pig_calm1",
"voxygen.audio.sfx.utterance.pig_calm2",
],
threshold: 1.0,
),
Utterance(Calm, Sheep): (
files: [
"voxygen.audio.sfx.utterance.sheep_calm1",
],
threshold: 1.0,
),
Utterance(Greeting, HumanMale): (
files: [
"voxygen.audio.sfx.utterance.humanmale_greeting1",
],
threshold: 1.0,
),
Utterance(Hurt, Adlet): (
files: [
"voxygen.audio.sfx.utterance.adlet_hurt1",
"voxygen.audio.sfx.utterance.adlet_hurt2",
],
threshold: 1.0,
),
Utterance(Hurt, Antelope): (
files: [
"voxygen.audio.sfx.utterance.antelope_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, BipedLarge): (
files: [
"voxygen.audio.sfx.utterance.ogre_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, HumanMale): (
files: [
"voxygen.audio.sfx.utterance.humanmale_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, Lion): (
files: [
"voxygen.audio.sfx.utterance.lion_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, Mandragora): (
files: [
"voxygen.audio.sfx.utterance.mandragora_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, Maneater): (
files: [
"voxygen.audio.sfx.utterance.maneater_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, Marlin): (
files: [
"voxygen.audio.sfx.utterance.marlin_hurt1",
],
threshold: 1.0,
),
Utterance(Hurt, Mindflayer): (
files: [
"voxygen.audio.sfx.utterance.mindflayer_hurt1",
],
threshold: 1.0,
),
Utterance(Angry, Asp): (
files: [
"voxygen.audio.sfx.utterance.asp_angry1",
"voxygen.audio.sfx.utterance.asp_angry2",
],
threshold: 1.0,
),
Utterance(Calm, Asp): (
files: [
"voxygen.audio.sfx.utterance.asp_calm1",
],
threshold: 1.0,
),
Utterance(Hurt, Asp): (
files: [
"voxygen.audio.sfx.utterance.asp_hurt1",
],
threshold: 1.0,
),
}
)