veloren/world/examples/cave_view.rs
2022-07-15 08:42:56 +01:00

86 lines
2.5 KiB
Rust

use rand::thread_rng;
use vek::*;
use veloren_world::{index::Index, site::Settlement, IndexRef};
const W: usize = 640;
const H: usize = 480;
fn main() {
let seed = 1337;
let index = &Index::new(seed);
let mut win =
minifb::Window::new("Cave Viewer", W, H, minifb::WindowOptions::default()).unwrap();
let settlement = Settlement::generate(Vec2::zero(), None, &mut thread_rng());
let mut focus = Vec2::<f32>::zero();
let mut zoom = 1.0;
let mut is_t = false;
let colors = &*index.colors();
let features = &*index.features();
let index = IndexRef {
colors,
features,
index,
};
while win.is_open() {
let mut buf = vec![0; W * H];
let win_to_pos =
|wp: Vec2<usize>| (wp.map(|e| e as f32) - Vec2::new(W as f32, H as f32) * 0.5) * zoom;
for i in 0..W {
for j in 0..H {
use common::terrain::{quadratic_nearest_point, river_spline_coeffs};
let pos = focus + win_to_pos(Vec2::new(i, j)) * zoom;
let a = Vec2::new(1000.0, 0.0);
let b = Vec2::new(1100.0, 30.0);
let d = Vec2::new(0.0, 0.0);
let closest = quadratic_nearest_point(
&river_spline_coeffs(a, d, b),
pos.map(|e| e as f64),
Vec2::new(a, b),
)
.unwrap();
let color = Lerp::lerp(
Rgb::new(1.0, 0.0, 0.0),
Rgb::new(0.0, 1.0, 0.0),
1.0 / (1.0 + if is_t { closest.0 } else { closest.2 }),
);
let color = Rgba::new(color.r, color.g, color.b, 1.0);
buf[j * W + i] = u32::from_le_bytes(color.map(|e| (e * 255.0) as u8).into_array());
}
}
let spd = 4.0;
if win.is_key_down(minifb::Key::W) {
focus.y -= spd * zoom;
}
if win.is_key_down(minifb::Key::A) {
focus.x -= spd * zoom;
}
if win.is_key_down(minifb::Key::S) {
focus.y += spd * zoom;
}
if win.is_key_down(minifb::Key::D) {
focus.x += spd * zoom;
}
if win.is_key_down(minifb::Key::Q) {
zoom *= 1.015;
}
if win.is_key_down(minifb::Key::E) {
zoom /= 1.015;
}
if win.is_key_down(minifb::Key::Tab) {
is_t ^= true;
}
win.update_with_buffer(&buf, W, H).unwrap();
}
}