veloren/common/src
Justin Shipsey a6d268e8ee Merge branch 'slipped/skeletons' into 'master'
new skeletons

See merge request veloren/veloren!620
2019-10-27 14:06:54 +00:00
..
assets refactor: small adjustments 2019-10-25 09:47:28 +02:00
comp streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
figure Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
msg feat: store items as RON files 2019-10-24 23:47:26 +02:00
net [Common] Switch mutexes and channels. 2019-08-16 00:19:54 +02:00
sys fixing character movement to no longer fail normalization then get a zero vec and then normalize again 2019-10-26 22:14:11 +02:00
terrain refactor: create_projectile doesn't take a light 2019-10-17 20:59:36 +00:00
util fix(crash): singleplayer 2019-10-18 17:39:57 +02:00
volumes Higher level cache abstraction 2019-10-01 02:10:28 -04:00
clock.rs Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
effect.rs refactor: create_projectile doesn't take a light 2019-10-17 20:59:36 +00:00
event.rs feat: store items as RON files 2019-10-24 23:47:26 +02:00
lib.rs Add initial region system implementation 2019-10-23 22:39:42 -04:00
npc.rs fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
ray.rs common: Rework volume API 2019-09-06 15:43:31 +02:00
region.rs Move terrain management and syncing into server side ecs systems 2019-10-23 23:50:06 -04:00
state.rs Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
vol.rs Bugfix: DefaultPosIterator now starts at lower_bound 2019-09-11 01:48:28 +02:00