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9 lines
208 B
GLSL
9 lines
208 B
GLSL
vec4 aa_apply(
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texture2D tex, sampler smplr,
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texture2D depth_tex, sampler depth_smplr,
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vec2 fragCoord,
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vec2 resolution
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) {
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return texture(sampler2D(tex, smplr), fragCoord / resolution);
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}
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