veloren/common/src/comp/mod.rs
2021-06-11 08:33:32 +01:00

100 lines
3.5 KiB
Rust

#[cfg(not(target_arch = "wasm32"))] mod ability;
#[cfg(not(target_arch = "wasm32"))] mod admin;
#[cfg(not(target_arch = "wasm32"))] pub mod agent;
#[cfg(not(target_arch = "wasm32"))] pub mod aura;
#[cfg(not(target_arch = "wasm32"))] pub mod beam;
#[cfg(not(target_arch = "wasm32"))] pub mod body;
pub mod buff;
#[cfg(not(target_arch = "wasm32"))]
mod character_state;
#[cfg(not(target_arch = "wasm32"))] pub mod chat;
#[cfg(not(target_arch = "wasm32"))] pub mod combo;
pub mod compass;
#[cfg(not(target_arch = "wasm32"))]
mod controller;
#[cfg(not(target_arch = "wasm32"))]
pub mod dialogue;
#[cfg(not(target_arch = "wasm32"))] mod energy;
#[cfg(not(target_arch = "wasm32"))]
pub mod fluid_dynamics;
#[cfg(not(target_arch = "wasm32"))] pub mod group;
mod health;
#[cfg(not(target_arch = "wasm32"))]
pub mod home_chunk;
#[cfg(not(target_arch = "wasm32"))] mod inputs;
#[cfg(not(target_arch = "wasm32"))]
pub mod inventory;
#[cfg(not(target_arch = "wasm32"))]
pub mod invite;
#[cfg(not(target_arch = "wasm32"))] mod last;
#[cfg(not(target_arch = "wasm32"))] mod location;
#[cfg(not(target_arch = "wasm32"))] mod misc;
#[cfg(not(target_arch = "wasm32"))] pub mod ori;
#[cfg(not(target_arch = "wasm32"))] mod phys;
#[cfg(not(target_arch = "wasm32"))] mod player;
#[cfg(not(target_arch = "wasm32"))] pub mod poise;
#[cfg(not(target_arch = "wasm32"))]
pub mod projectile;
#[cfg(not(target_arch = "wasm32"))]
pub mod shockwave;
#[cfg(not(target_arch = "wasm32"))]
pub mod skills;
#[cfg(not(target_arch = "wasm32"))] mod stats;
#[cfg(not(target_arch = "wasm32"))]
pub mod visual;
// Reexports
#[cfg(not(target_arch = "wasm32"))]
pub use self::{
ability::{CharacterAbility, CharacterAbilityType},
admin::{Admin, AdminRole},
agent::{Agent, Alignment, Behavior, BehaviorCapability, BehaviorState, PidController},
aura::{Aura, AuraChange, AuraKind, Auras},
beam::{Beam, BeamSegment},
body::{
biped_large, biped_small, bird_large, bird_medium, dragon, fish_medium, fish_small, golem,
humanoid, object, quadruped_low, quadruped_medium, quadruped_small, ship, theropod,
AllBodies, Body, BodyData,
},
buff::{
Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
ModifierKind,
},
character_state::{CharacterState, Melee, StateUpdate},
chat::{
ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
},
combo::Combo,
controller::{
Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, InputAttr,
InputKind, InventoryAction, InventoryEvent, InventoryManip, MountState, Mounting,
},
energy::{Energy, EnergyChange, EnergySource},
fluid_dynamics::Fluid,
group::Group,
home_chunk::HomeChunk,
inputs::CanBuild,
inventory::{
item::{self, tool, Item, ItemConfig, ItemDrop},
slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
},
last::Last,
location::{Waypoint, WaypointArea},
misc::Object,
ori::Ori,
phys::{
Collider, Density, ForceUpdate, Mass, PhysicsState, Pos, PosVelDefer, PreviousPhysCache,
Scale, Sticky, Vel,
},
player::DisconnectReason,
player::Player,
poise::{Poise, PoiseChange, PoiseSource, PoiseState},
projectile::{Projectile, ProjectileConstructor},
shockwave::{Shockwave, ShockwaveHitEntities},
skills::{Skill, SkillGroup, SkillGroupKind, SkillSet},
stats::Stats,
visual::{LightAnimation, LightEmitter},
};
pub use health::{Health, HealthChange, HealthSource};