mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
178 lines
11 KiB
Plaintext
178 lines
11 KiB
Plaintext
hud-rank_up = New Skillpoint
|
|
hud-skill-sp_available = { $number } SP available
|
|
hud-skill-not_unlocked = Not yet unlocked
|
|
hud-skill-req_sp ={"\u000A"}
|
|
|
|
Requires { $number } SP
|
|
hud-skill-set_as_exp_bar = Set as Experience Bar
|
|
hud-skill-inc_health_title = Increase Health
|
|
hud-skill-inc_health = Increases max health by { $boost }{ $SP }
|
|
hud-skill-inc_energy_title = Increase Energy
|
|
hud-skill-inc_energy = Increases max energy by { $boost }{ $SP }
|
|
|
|
# internally translations, used by ES file currently
|
|
-hud-skill-sc_wardaura_title = ""
|
|
-hud-skill-bow_shotgun_title = ""
|
|
-hud-skill-st_shockwave_title = ""
|
|
|
|
hud-skill-unlck_sword_title = Unlock Sword
|
|
hud-skill-unlck_sword = Unlocks sword skill tree{ $SP }
|
|
hud-skill-unlck_axe_title = Unlock Axe
|
|
hud-skill-unlck_axe = Unlocks axe skill tree{ $SP }
|
|
hud-skill-unlck_hammer_title = Unlock Hammer
|
|
hud-skill-unlck_hammer = Unlocks hammer skill tree{ $SP }
|
|
hud-skill-unlck_bow_title = Unlock Bow
|
|
hud-skill-unlck_bow = Unlocks bow skill tree{ $SP }
|
|
hud-skill-unlck_staff_title = Unlock Staff
|
|
hud-skill-unlck_staff = Unlocks staff skill tree{ $SP }
|
|
hud-skill-unlck_sceptre_title = Unlock Sceptre
|
|
hud-skill-unlck_sceptre = Unlocks sceptre skill tree{ $SP }
|
|
hud-skill-dodge_title = Dodge
|
|
hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling.
|
|
hud-skill-roll_energy_title = Roll Energy Cost
|
|
hud-skill-roll_energy = Rolling uses { $boost }% less energy{ $SP }
|
|
hud-skill-roll_speed_title = Rolling Speed
|
|
hud-skill-roll_speed = Roll { $boost }% faster{ $SP }
|
|
hud-skill-roll_dur_title = Rolling Duration
|
|
hud-skill-roll_dur = Roll for { $boost }% more time{ $SP }
|
|
hud-skill-climbing_title = Climbing
|
|
hud-skill-climbing = Ability to climb Surfaces
|
|
hud-skill-climbing_cost_title = Climbing Cost
|
|
hud-skill-climbing_cost = Climbing uses { $boost }% less energy{ $SP }
|
|
hud-skill-climbing_speed_title = Climbing Speed
|
|
hud-skill-climbing_speed = Climb { $boost }% faster{ $SP }
|
|
hud-skill-swim_title = Swimming
|
|
hud-skill-swim = Moving in wet environment
|
|
hud-skill-swim_speed_title = Swimming Speed
|
|
hud-skill-swim_speed = Swim { $boost }% faster{ $SP }
|
|
hud-skill-sc_lifesteal_title = Lifesteal Beam
|
|
hud-skill-sc_lifesteal = Drain the life from your enemies
|
|
hud-skill-sc_lifesteal_damage_title = Damage
|
|
hud-skill-sc_lifesteal_damage = Deal { $boost }% more damage{ $SP }
|
|
hud-skill-sc_lifesteal_range_title = Range
|
|
hud-skill-sc_lifesteal_range = Your beam reaches { $boost }% further{ $SP }
|
|
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
|
|
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost }% of damage into health{ $SP }
|
|
hud-skill-sc_lifesteal_regen_title = Energy Regen
|
|
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost }%{ $SP }
|
|
hud-skill-sc_heal_title = Healing Aura
|
|
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate
|
|
hud-skill-sc_heal_heal_title = Heal
|
|
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost }%{ $SP }
|
|
hud-skill-sc_heal_cost_title = Energy Cost
|
|
hud-skill-sc_heal_cost = Healing requires { $boost }% less energy{ $SP }
|
|
hud-skill-sc_heal_duration_title = Duration
|
|
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost }% longer{ $SP }
|
|
hud-skill-sc_heal_range_title = Radius
|
|
hud-skill-sc_heal_range = Your healing aura reachs { $boost }% further{ $SP }
|
|
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
|
|
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks{ $SP }
|
|
hud-skill-sc_wardaura_strength_title = Strength
|
|
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost }%{ $SP }
|
|
hud-skill-sc_wardaura_duration_title = Duration
|
|
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost }% longer{ $SP }
|
|
hud-skill-sc_wardaura_range_title = Radius
|
|
hud-skill-sc_wardaura_range = Your ward reaches { $boost }% further{ $SP }
|
|
hud-skill-sc_wardaura_cost_title = Energy Cost
|
|
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost }% less energy{ $SP }
|
|
hud-skill-st_shockwave_range_title = Shockwave Range
|
|
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost }%{ $SP }
|
|
hud-skill-st_shockwave_cost_title = Shockwave Cost
|
|
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost }%{ $SP }
|
|
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
|
|
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost }%{ $SP }
|
|
hud-skill-st_shockwave_damage_title = Shockwave Damage
|
|
hud-skill-st_shockwave_damage = Increases the damage done by { $boost }%{ $SP }
|
|
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
|
|
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire{ $SP }
|
|
hud-skill-st_flamethrower_title = Flamethrower
|
|
hud-skill-st_flamethrower = Throws fire, cook'em all
|
|
hud-skill-st_flame_velocity_title = Flame Velocity
|
|
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost }% faster{ $SP }
|
|
hud-skill-st_flamethrower_range_title = Flamethrower Range
|
|
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost }% further{ $SP }
|
|
hud-skill-st_energy_drain_title = Energy Drain
|
|
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost }%{ $SP }
|
|
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
|
|
hud-skill-st_flamethrower_damage = Increases damage by { $boost }%{ $SP }
|
|
hud-skill-st_explosion_radius_title = Explosion Radius
|
|
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost }%{ $SP }
|
|
hud-skill-st_energy_regen_title = Energy Regen
|
|
hud-skill-st_energy_regen = Increases energy gain by { $boost }%{ $SP }
|
|
hud-skill-st_fireball_title = Fireball
|
|
hud-skill-st_fireball = Shoots a fireball that explodes on impact
|
|
hud-skill-st_damage_title = Damage
|
|
hud-skill-st_damage = Increases damage by { $boost }%{ $SP }
|
|
hud-skill-bow_projectile_speed_title = Projectile Speed
|
|
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost }%{ $SP }
|
|
hud-skill-bow_charged_title = Charged Shoot
|
|
hud-skill-bow_charged = Because you waited longer
|
|
hud-skill-bow_charged_damage_title = Charged Damage
|
|
hud-skill-bow_charged_damage = Increases damage by { $boost }%{ $SP }
|
|
hud-skill-bow_charged_energy_regen_title = Charged Regen
|
|
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP }
|
|
hud-skill-bow_charged_knockback_title = Charged Knockback
|
|
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost }%{ $SP }
|
|
hud-skill-bow_charged_speed_title = Charged Speed
|
|
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost }%{ $SP }
|
|
hud-skill-bow_charged_move_title = Charged Move Speed
|
|
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost }%{ $SP }
|
|
hud-skill-bow_repeater_title = Repeater
|
|
hud-skill-bow_repeater = Shoots faster the longer you fire for
|
|
hud-skill-bow_repeater_damage_title = Repeater Damage
|
|
hud-skill-bow_repeater_damage = Increases the damage done by { $boost }%{ $SP }
|
|
hud-skill-bow_repeater_cost_title = Repeater Cost
|
|
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost }%{ $SP }
|
|
hud-skill-bow_repeater_speed_title = Repeater Speed
|
|
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP }
|
|
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
|
|
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP }
|
|
hud-skill-bow_shotgun_damage_title = Shotgun Damage
|
|
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP }
|
|
hud-skill-bow_shotgun_cost_title = Shotgun Cost
|
|
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP }
|
|
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
|
|
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP }
|
|
hud-skill-bow_shotgun_spread_title = Shotgun Spread
|
|
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP }
|
|
hud-skill-hmr_leap_radius_title = Leap Radius
|
|
hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter{ $SP }
|
|
hud-skill-hmr_leap_distance_title = Leap Distance
|
|
hud-skill-hmr_leap_distance = Increases distance of leap by { $boost }%{ $SP }
|
|
hud-skill-hmr_leap_cost_title = Leap Cost
|
|
hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost }%{ $SP }
|
|
hud-skill-hmr_leap_knockback_title = Leap Knockback
|
|
hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost }%{ $SP }
|
|
hud-skill-hmr_leap_damage_title = Leap Damage
|
|
hud-skill-hmr_leap_damage = Increases damage of leap by { $boost }%{ $SP }
|
|
hud-skill-hmr_unlock_leap_title = Unlock Leap
|
|
hud-skill-hmr_unlock_leap = Unlocks a leap{ $SP }
|
|
hud-skill-hmr_charged_melee_title = Charged Melee
|
|
hud-skill-hmr_charged_melee = Melee but with charge
|
|
hud-skill-hmr_charged_rate_title = Charge Rate
|
|
hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost }%{ $SP }
|
|
hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee Energy Drain
|
|
hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost }%{ $SP }
|
|
hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage
|
|
hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost }%{ $SP }
|
|
hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback
|
|
hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost }%{ $SP }
|
|
hud-skill-hmr_single_strike_title = Single Strike
|
|
hud-skill-hmr_single_strike = As single as you are
|
|
hud-skill-hmr_single_strike_regen_title = Single Strike Regen
|
|
hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike{ $SP }
|
|
hud-skill-hmr_single_strike_speed_title = Single Strike Speed
|
|
hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike{ $SP }
|
|
hud-skill-hmr_single_strike_damage_title = Single Strike Damage
|
|
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP }
|
|
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
|
|
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP }
|
|
hud-skill-mining_title = Mining
|
|
hud-skill-pick_strike_title = Pickaxe Strike
|
|
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience
|
|
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
|
|
hud-skill-pick_strike_speed = Mine rocks faster{ $SP }
|
|
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
|
|
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP }
|
|
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
|
|
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP } |