Go to file
2021-12-27 03:01:21 +02:00
.cargo put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section 2021-12-26 12:04:08 -05:00
.github Added FUNDING.yml 2021-10-16 16:47:26 +00:00
.gitlab Make sure to copy binaries from the right location in aarch CI 2021-11-23 21:27:23 -05:00
assets updated mortar and pestle, fixed GR and cheese rotation, fixed offsets of Pfau's turbans 2021-12-27 03:01:21 +02:00
client suppress clippy false positive, fmt 2021-12-26 14:40:50 -05:00
common put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section 2021-12-26 12:04:08 -05:00
network Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
nix docs(nix): add notice for vulkan driver error potentially relating to nixpkgs mismatches 2021-08-03 17:45:42 +03:00
plugin EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
server put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section 2021-12-26 12:04:08 -05:00
server-cli Setup client binary that connects to the server with a group of clients positioned and moving in a few different patterns for profiling the server under network load. 2021-12-25 18:14:39 -05:00
voxygen fixed Pfau's turbans and manually added back mod.rs files that got deleted previously 2021-12-27 03:01:19 +02:00
world Add wildlife density modifier to features.ron 2021-12-25 19:24:09 -05:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
.gitignore Add more profiling outputs to the .gitignore 2021-10-15 01:23:00 -04:00
.gitlab-ci.yml update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
.mailmap Added a .mailmap file to unify my name in commits made with my email address 2021-01-15 00:19:47 +01:00
.rustfmt.toml update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Parallelize entity sync loop over regions. 2021-12-25 19:24:12 -05:00
Cargo.toml Remove incremental disabling for crates that still had it disabled, the issues should be fixed 2021-11-22 01:46:01 -05:00
CHANGELOG.md Update changelog 2021-12-25 19:24:12 -05:00
CODE_OF_CONDUCT.md speeling fix and feedback for CoC 2021-08-23 09:46:12 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
flake.lock chore(deps): update nix flake deps 2021-08-03 17:45:41 +03:00
flake.nix build(nix): remove useless override (upstreamed), fix crate name 2021-08-03 17:45:41 +03:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md update Get Veloren Url in README 2021-11-13 08:35:49 +00:00
rust-toolchain update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net/download/

Due to rapid development stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.