veloren/common
Joshua Yanovski 3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
..
assets add authors 2021-05-09 13:12:26 +03:00
base * Replaced diesel with rusqlite and refinery 2021-04-13 22:05:47 +00:00
benches Remove spurious uses of Vox. 2020-09-26 16:30:40 +02:00
ecs include origin into system name 2021-04-20 01:30:27 +02:00
frontend Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00
net Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00
src Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
state Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
systems Make projectiles function properly if they hit a wall in the same tick as an entity. 2021-05-07 23:20:57 -04:00
build.rs fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
Cargo.toml Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00