.. |
biped_large
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Remove unused clippy suppressions
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2021-12-05 17:59:02 +00:00 |
biped_small
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more gnarling weapons
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2022-01-13 23:20:56 -05:00 |
bird_large
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Remove unused clippy suppressions
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2021-12-05 17:59:02 +00:00 |
bird_medium
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more gnarling weapons
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2022-01-13 23:20:56 -05:00 |
character
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Dagger UX
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2021-12-28 22:09:34 +00:00 |
dragon
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Fixed bad non-humanoid lantern offset
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2021-07-24 15:05:36 +01:00 |
fish_medium
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Fixed bad non-humanoid lantern offset
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2021-07-24 15:05:36 +01:00 |
fish_small
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Fixed bad non-humanoid lantern offset
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2021-07-24 15:05:36 +01:00 |
fixture
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Fixed bad non-humanoid lantern offset
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2021-07-24 15:05:36 +01:00 |
golem
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woodengolem, chieftain, icedrake, blowgun
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2022-01-13 23:20:52 -05:00 |
object
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#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
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2021-08-09 10:27:53 -04:00 |
quadruped_low
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woodengolem, chieftain, icedrake, blowgun
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2022-01-13 23:20:52 -05:00 |
quadruped_medium
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akhlut
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2022-01-13 23:20:58 -05:00 |
quadruped_small
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#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
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2021-08-09 10:27:53 -04:00 |
ship
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Arbitrary volume airships
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2021-11-13 17:13:08 +00:00 |
theropod
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#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
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2021-08-09 10:27:53 -04:00 |
lib.rs
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Fixes animation hot reloading (credit to Imbris)
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2021-12-18 20:36:14 +01:00 |
vek.rs
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Switched back to simd repr
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2021-03-07 14:25:02 +00:00 |