veloren/world/examples/water.rs

398 lines
14 KiB
Rust

use common::{
terrain::{
map::{MapConfig, MapDebug, MapSample},
uniform_idx_as_vec2, vec2_as_uniform_idx, TerrainChunkSize,
},
vol::RectVolSize,
};
use rayon::prelude::*;
use std::{f64, io::Write, path::PathBuf, time::SystemTime};
use tracing::{warn, Level};
use tracing_subscriber::{filter::LevelFilter, EnvFilter, FmtSubscriber};
use vek::*;
use veloren_world::{
sim::{self, get_horizon_map, sample_pos, sample_wpos, WorldOpts},
util::Sampler,
ColumnSample, World, CONFIG,
};
const W: usize = 1024;
const H: usize = 1024;
#[allow(clippy::needless_update)] // TODO: Pending review in #587
#[allow(clippy::unused_io_amount)] // TODO: Pending review in #587
fn main() {
FmtSubscriber::builder()
.with_max_level(Level::ERROR)
.with_env_filter(EnvFilter::from_default_env().add_directive(LevelFilter::INFO.into()))
.init();
// To load a map file of your choice, replace map_file with the name of your map
// (stored locally in the map directory of your Veloren root), and swap the
// sim::FileOpts::Save line below for the sim::FileOpts::Load one.
let map_file =
// "map_1575990726223.bin";
// "map_1575987666972.bin";
// "map_1576046079066.bin";
// "maps/071090_2x.bin";
"map_1579539133272.bin";
let mut _map_file = PathBuf::from("./maps");
_map_file.push(map_file);
let (world, index) = World::generate(5284, WorldOpts {
seed_elements: false,
world_file: sim::FileOpts::LoadAsset(veloren_world::sim::DEFAULT_WORLD_MAP.into()),
// world_file: sim::FileOpts::Load(_map_file),
// world_file: sim::FileOpts::Save,
..WorldOpts::default()
});
let index = index.as_index_ref();
tracing::info!("Sampling data...");
let sampler = world.sim();
let map_size_lg = sampler.map_size_lg();
let samples_data = {
let column_sample = world.sample_columns();
(0..map_size_lg.chunks_len())
.into_par_iter()
.map(|posi| {
column_sample.get((
uniform_idx_as_vec2(map_size_lg, posi)
* TerrainChunkSize::RECT_SIZE.map(|e| e as i32),
index,
))
})
.collect::<Vec<_>>()
.into_boxed_slice()
};
let refresh_map_samples = |config: &MapConfig, samples: Option<&[Option<ColumnSample>]>| {
(0..map_size_lg.chunks_len())
.into_par_iter()
.map(|posi| {
sample_pos(
config,
sampler,
samples,
uniform_idx_as_vec2(map_size_lg, posi),
)
})
.collect::<Vec<_>>()
.into_boxed_slice()
};
let get_map_sample = |map_samples: &[MapSample], pos: Vec2<i32>| {
if pos.reduce_partial_min() >= 0
&& pos.x < map_size_lg.chunks().x as i32
&& pos.y < map_size_lg.chunks().y as i32
{
map_samples[vec2_as_uniform_idx(map_size_lg, pos)].clone()
} else {
MapSample {
alt: 0.0,
rgb: Rgb::new(0, 0, 0),
connections: None,
downhill_wpos: (pos + 1) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32),
}
}
};
let refresh_horizons = |is_basement, is_water| {
get_horizon_map(
map_size_lg,
Aabr {
min: Vec2::zero(),
max: map_size_lg.chunks().map(|e| e as i32),
},
CONFIG.sea_level,
CONFIG.sea_level + sampler.max_height,
|posi| {
let sample = sampler.get(uniform_idx_as_vec2(map_size_lg, posi)).unwrap();
if is_basement {
sample.alt
} else {
sample.basement
}
.max(if is_water {
sample.water_alt
} else {
-f32::INFINITY
})
},
|a| a,
|h| h,
/* |[al, ar]| [al, ar],
* |[hl, hr]| [hl, hr], */
)
.ok()
};
let mut win =
minifb::Window::new("World Viewer", W, H, minifb::WindowOptions::default()).unwrap();
let mut focus = Vec3::new(0.0, 0.0, CONFIG.sea_level as f64);
// Altitude is divided by gain and clamped to [0, 1]; thus, decreasing gain
// makes smaller differences in altitude appear larger.
let mut gain = /*CONFIG.mountain_scale*/sampler.max_height;
// The Z component during normal calculations is multiplied by gain; thus,
let mut fov = 1.0;
let mut scale =
(map_size_lg.chunks().x as f64 / W as f64).max(map_size_lg.chunks().y as f64 / H as f64);
// Right-handed coordinate system: light is going left, down, and "backwards"
// (i.e. on the map, where we translate the y coordinate on the world map to
// z in the coordinate system, the light comes from -y on the map and points
// towards +y on the map). In a right handed coordinate system, the
// "camera" points towards -z, so positive z is backwards "into" the camera.
//
// "In world space the x-axis will be pointing east, the y-axis up and the
// z-axis will be pointing south"
let mut light_direction = Vec3::new(-/*0.8*/1.3, -1.0, 0.3);
let mut is_basement = false;
let mut is_water = true;
let mut is_shaded = true;
let mut is_temperature = true;
let mut is_humidity = true;
let mut horizons = refresh_horizons(is_basement, is_water);
let mut samples = None;
let mut samples_changed = true;
let mut map_samples: Box<[_]> = Box::new([]);
while win.is_open() {
let config = MapConfig {
map_size_lg,
dimensions: Vec2::new(W, H),
focus,
gain,
fov,
scale,
light_direction,
horizons: horizons.as_ref(), /* .map(|(a, b)| (&**a, &**b)) */
is_basement,
is_water,
is_shaded,
is_temperature,
is_humidity,
is_debug: true,
};
if samples_changed {
map_samples = refresh_map_samples(&config, samples);
};
let mut buf = vec![0; W * H];
let MapDebug {
rivers,
lakes,
oceans,
quads,
} = config.generate(
|pos| get_map_sample(&map_samples, pos),
|pos| sample_wpos(&config, sampler, pos),
|pos, (r, g, b, a)| {
let i = pos.x;
let j = pos.y;
buf[j * W + i] = u32::from_le_bytes([b, g, r, a]);
},
);
if win.is_key_down(minifb::Key::F4) {
// Feedback is important since on large maps it can be hard to tell if the
// keypress registered or not.
println!("Taking screenshot...");
if let Some(len) = (W * H)
.checked_mul(scale as usize)
.and_then(|acc| acc.checked_mul(scale as usize))
{
let x = (W as f64 * scale) as usize;
let y = (H as f64 * scale) as usize;
let config = MapConfig {
dimensions: Vec2::new(x, y),
scale: 1.0,
..config
};
let mut buf = vec![0u8; 4 * len];
config.generate(
|pos| get_map_sample(&map_samples, pos),
|pos| sample_wpos(&config, sampler, pos),
|pos, (r, g, b, a)| {
let i = pos.x;
let j = pos.y;
(&mut buf[(j * x + i) * 4..]).write(&[r, g, b, a]).unwrap();
},
);
// TODO: Justify fits in u32.
let world_map = image::RgbaImage::from_raw(x as u32, y as u32, buf)
.expect("Image dimensions must be valid");
let mut path = PathBuf::from("./screenshots");
if !path.exists() {
if let Err(e) = std::fs::create_dir(&path) {
warn!(?e, ?path, "Couldn't create folder for screenshot");
}
}
path.push(format!(
"worldmap_{}.png",
SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.map(|d| d.as_millis())
.unwrap_or(0)
));
if let Err(e) = world_map.save(&path) {
warn!(?e, ?path, "Couldn't save screenshot");
}
}
}
let spd = 32.0;
let lspd = 0.1;
if win.is_key_down(minifb::Key::P) {
println!(
"\
Gain / Shade gain: {:?} / {:?}\nScale / Focus: {:?} / {:?}\nLight: {:?}
Land(adjacent): (X = temp, Y = humidity): {:?}\nRivers: {:?}\nLakes: \
{:?}\nOceans: {:?}\nTotal water: {:?}\nTotal land(adjacent): {:?}",
gain,
fov,
scale,
focus,
light_direction,
quads,
rivers,
lakes,
oceans,
rivers + lakes + oceans,
quads.iter().map(|x| x.iter().sum::<u32>()).sum::<u32>()
);
}
if win.get_mouse_down(minifb::MouseButton::Left) {
if let Some((mx, my)) = win.get_mouse_pos(minifb::MouseMode::Clamp) {
let chunk_pos = (Vec2::<f64>::from(focus)
+ (Vec2::new(mx as f64, my as f64) * scale))
.map(|e| e as i32);
let block_pos = chunk_pos.map2(TerrainChunkSize::RECT_SIZE, |e, f| e * f as i32);
println!(
"Block: ({}, {}), Chunk: ({}, {})",
block_pos.x, block_pos.y, chunk_pos.x, chunk_pos.y
);
if let Some(chunk) = sampler.get(chunk_pos) {
//println!("Chunk info: {:#?}", chunk);
if let Some(id) = &chunk.place {
let place = world.civs().place(*id);
println!("Place {} info: {:#?}", id.id(), place);
if let Some(site) = world.civs().sites().find(|site| site.place == *id) {
println!("Site: {}", site);
}
}
}
}
}
let is_camera = win.is_key_down(minifb::Key::C);
if win.is_key_down(minifb::Key::B) {
is_basement ^= true;
samples_changed = true;
horizons = horizons.and_then(|_| refresh_horizons(is_basement, is_water));
}
if win.is_key_down(minifb::Key::H) {
is_humidity ^= true;
samples_changed = true;
}
if win.is_key_down(minifb::Key::T) {
is_temperature ^= true;
samples_changed = true;
}
if win.is_key_down(minifb::Key::O) {
is_water ^= true;
samples_changed = true;
horizons = horizons.and_then(|_| refresh_horizons(is_basement, is_water));
}
if win.is_key_down(minifb::Key::L) {
if is_camera {
// TODO: implement removing horizon mapping.
horizons = if horizons.is_some() {
None
} else {
refresh_horizons(is_basement, is_water)
};
samples_changed = true;
} else {
is_shaded ^= true;
samples_changed = true;
}
}
if win.is_key_down(minifb::Key::M) {
samples = samples.xor(Some(&*samples_data));
samples_changed = true;
}
if win.is_key_down(minifb::Key::W) {
if is_camera {
light_direction.z -= lspd;
} else {
focus.y -= spd * scale;
}
}
if win.is_key_down(minifb::Key::A) {
if is_camera {
light_direction.x -= lspd;
} else {
focus.x -= spd * scale;
}
}
if win.is_key_down(minifb::Key::S) {
if is_camera {
light_direction.z += lspd;
} else {
focus.y += spd * scale;
}
}
if win.is_key_down(minifb::Key::D) {
if is_camera {
light_direction.x += lspd;
} else {
focus.x += spd * scale;
}
}
if win.is_key_down(minifb::Key::Q) {
if is_camera {
if (fov * 2.0).is_normal() {
fov *= 2.0;
}
} else {
gain += 64.0;
}
}
if win.is_key_down(minifb::Key::E) {
if is_camera {
if (fov / 2.0).is_normal() {
fov /= 2.0;
}
} else {
gain = (gain - 64.0).max(64.0);
}
}
if win.is_key_down(minifb::Key::R) {
if is_camera {
focus.z += spd * scale;
samples_changed = true;
} else {
if (scale * 2.0).is_normal() {
scale *= 2.0;
}
}
}
if win.is_key_down(minifb::Key::F) {
if is_camera {
focus.z -= spd * scale;
samples_changed = true;
} else {
if (scale / 2.0).is_normal() {
scale /= 2.0;
}
}
}
win.update_with_buffer_size(&buf, W, H).unwrap();
}
}