mirror of
https://gitlab.com/veloren/veloren.git
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152 lines
4.9 KiB
Rust
152 lines
4.9 KiB
Rust
pub mod alpha;
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pub mod idle;
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pub mod jump;
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pub mod run;
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pub mod shockwave;
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pub mod spinmelee;
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// Reexports
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pub use self::{
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alpha::AlphaAnimation, idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation,
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shockwave::ShockwaveAnimation, spinmelee::SpinMeleeAnimation,
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};
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use super::{make_bone, vek::*, FigureBoneData, Skeleton};
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use common::comp::{self};
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use core::convert::TryFrom;
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pub type Body = comp::golem::Body;
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skeleton_impls!(struct GolemSkeleton {
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+ head,
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+ jaw,
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+ upper_torso,
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+ lower_torso,
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+ shoulder_l,
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+ shoulder_r,
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+ hand_l,
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+ hand_r,
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+ leg_l,
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+ leg_r,
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+ foot_l,
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+ foot_r,
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torso,
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});
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impl Skeleton for GolemSkeleton {
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type Attr = SkeletonAttr;
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type Body = Body;
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const BONE_COUNT: usize = 12;
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#[cfg(feature = "use-dyn-lib")]
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const COMPUTE_FN: &'static [u8] = b"golem_compute_mats\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "golem_compute_mats")]
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fn compute_matrices_inner(
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&self,
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base_mat: Mat4<f32>,
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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) -> Vec3<f32> {
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let torso_mat = base_mat * Mat4::<f32>::from(self.torso);
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let upper_torso_mat = torso_mat * Mat4::<f32>::from(self.upper_torso);
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let lower_torso_mat = upper_torso_mat * Mat4::<f32>::from(self.lower_torso);
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let leg_l_mat = lower_torso_mat * Mat4::<f32>::from(self.leg_l);
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let leg_r_mat = lower_torso_mat * Mat4::<f32>::from(self.leg_r);
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let shoulder_l_mat = upper_torso_mat * Mat4::<f32>::from(self.shoulder_l);
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let shoulder_r_mat = upper_torso_mat * Mat4::<f32>::from(self.shoulder_r);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(upper_torso_mat * Mat4::<f32>::from(self.head)),
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make_bone(upper_torso_mat * Mat4::<f32>::from(self.head) * Mat4::<f32>::from(self.jaw)),
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make_bone(upper_torso_mat),
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make_bone(lower_torso_mat),
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make_bone(upper_torso_mat * Mat4::<f32>::from(self.shoulder_l)),
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make_bone(upper_torso_mat * Mat4::<f32>::from(self.shoulder_r)),
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make_bone(shoulder_l_mat * Mat4::<f32>::from(self.hand_l)),
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make_bone(shoulder_r_mat * Mat4::<f32>::from(self.hand_r)),
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make_bone(leg_l_mat),
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make_bone(leg_r_mat),
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make_bone(leg_l_mat * Mat4::<f32>::from(self.foot_l)),
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make_bone(leg_r_mat * Mat4::<f32>::from(self.foot_r)),
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];
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Vec3::default()
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}
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}
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pub struct SkeletonAttr {
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head: (f32, f32),
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jaw: (f32, f32),
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upper_torso: (f32, f32),
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lower_torso: (f32, f32),
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shoulder: (f32, f32, f32),
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hand: (f32, f32, f32),
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leg: (f32, f32, f32),
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foot: (f32, f32, f32),
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}
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impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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type Error = ();
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fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
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match body {
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comp::Body::Golem(body) => Ok(SkeletonAttr::from(body)),
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_ => Err(()),
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}
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}
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}
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impl Default for SkeletonAttr {
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fn default() -> Self {
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Self {
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head: (0.0, 0.0),
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jaw: (0.0, 0.0),
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upper_torso: (0.0, 0.0),
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lower_torso: (0.0, 0.0),
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shoulder: (0.0, 0.0, 0.0),
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hand: (0.0, 0.0, 0.0),
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leg: (0.0, 0.0, 0.0),
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foot: (0.0, 0.0, 0.0),
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}
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}
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}
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impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::golem::Species::*;
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Self {
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head: match (body.species, body.body_type) {
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(StoneGolem, _) => (0.0, 2.0),
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(Treant, _) => (18.0, -8.0),
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},
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jaw: match (body.species, body.body_type) {
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(StoneGolem, _) => (0.0, 0.0),
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(Treant, _) => (-6.5, -1.0),
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},
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upper_torso: match (body.species, body.body_type) {
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(StoneGolem, _) => (0.0, 34.5),
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(Treant, _) => (0.0, 28.5),
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},
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lower_torso: match (body.species, body.body_type) {
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(StoneGolem, _) => (0.0, -10.5),
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(Treant, _) => (0.0, -10.5),
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},
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shoulder: match (body.species, body.body_type) {
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(StoneGolem, _) => (8.0, -1.5, 4.0),
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(Treant, _) => (8.0, 4.5, -3.0),
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},
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hand: match (body.species, body.body_type) {
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(StoneGolem, _) => (12.5, -1.0, -7.0),
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(Treant, _) => (8.5, -1.0, -7.0),
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},
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leg: match (body.species, body.body_type) {
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(StoneGolem, _) => (4.0, 0.0, -3.5),
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(Treant, _) => (2.0, 9.5, -1.0),
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},
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foot: match (body.species, body.body_type) {
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(StoneGolem, _) => (3.5, 0.5, -9.5),
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(Treant, _) => (3.5, -5.0, -8.5),
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},
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}
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}
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}
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