veloren/voxygen/anim/src/golem/mod.rs
2021-01-21 01:23:10 +01:00

152 lines
4.9 KiB
Rust

pub mod alpha;
pub mod idle;
pub mod jump;
pub mod run;
pub mod shockwave;
pub mod spinmelee;
// Reexports
pub use self::{
alpha::AlphaAnimation, idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation,
shockwave::ShockwaveAnimation, spinmelee::SpinMeleeAnimation,
};
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::golem::Body;
skeleton_impls!(struct GolemSkeleton {
+ head,
+ jaw,
+ upper_torso,
+ lower_torso,
+ shoulder_l,
+ shoulder_r,
+ hand_l,
+ hand_r,
+ leg_l,
+ leg_r,
+ foot_l,
+ foot_r,
torso,
});
impl Skeleton for GolemSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 12;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"golem_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "golem_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
) -> Vec3<f32> {
let torso_mat = base_mat * Mat4::<f32>::from(self.torso);
let upper_torso_mat = torso_mat * Mat4::<f32>::from(self.upper_torso);
let lower_torso_mat = upper_torso_mat * Mat4::<f32>::from(self.lower_torso);
let leg_l_mat = lower_torso_mat * Mat4::<f32>::from(self.leg_l);
let leg_r_mat = lower_torso_mat * Mat4::<f32>::from(self.leg_r);
let shoulder_l_mat = upper_torso_mat * Mat4::<f32>::from(self.shoulder_l);
let shoulder_r_mat = upper_torso_mat * Mat4::<f32>::from(self.shoulder_r);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(upper_torso_mat * Mat4::<f32>::from(self.head)),
make_bone(upper_torso_mat * Mat4::<f32>::from(self.head) * Mat4::<f32>::from(self.jaw)),
make_bone(upper_torso_mat),
make_bone(lower_torso_mat),
make_bone(upper_torso_mat * Mat4::<f32>::from(self.shoulder_l)),
make_bone(upper_torso_mat * Mat4::<f32>::from(self.shoulder_r)),
make_bone(shoulder_l_mat * Mat4::<f32>::from(self.hand_l)),
make_bone(shoulder_r_mat * Mat4::<f32>::from(self.hand_r)),
make_bone(leg_l_mat),
make_bone(leg_r_mat),
make_bone(leg_l_mat * Mat4::<f32>::from(self.foot_l)),
make_bone(leg_r_mat * Mat4::<f32>::from(self.foot_r)),
];
Vec3::default()
}
}
pub struct SkeletonAttr {
head: (f32, f32),
jaw: (f32, f32),
upper_torso: (f32, f32),
lower_torso: (f32, f32),
shoulder: (f32, f32, f32),
hand: (f32, f32, f32),
leg: (f32, f32, f32),
foot: (f32, f32, f32),
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::Golem(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
head: (0.0, 0.0),
jaw: (0.0, 0.0),
upper_torso: (0.0, 0.0),
lower_torso: (0.0, 0.0),
shoulder: (0.0, 0.0, 0.0),
hand: (0.0, 0.0, 0.0),
leg: (0.0, 0.0, 0.0),
foot: (0.0, 0.0, 0.0),
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::golem::Species::*;
Self {
head: match (body.species, body.body_type) {
(StoneGolem, _) => (0.0, 2.0),
(Treant, _) => (18.0, -8.0),
},
jaw: match (body.species, body.body_type) {
(StoneGolem, _) => (0.0, 0.0),
(Treant, _) => (-6.5, -1.0),
},
upper_torso: match (body.species, body.body_type) {
(StoneGolem, _) => (0.0, 34.5),
(Treant, _) => (0.0, 28.5),
},
lower_torso: match (body.species, body.body_type) {
(StoneGolem, _) => (0.0, -10.5),
(Treant, _) => (0.0, -10.5),
},
shoulder: match (body.species, body.body_type) {
(StoneGolem, _) => (8.0, -1.5, 4.0),
(Treant, _) => (8.0, 4.5, -3.0),
},
hand: match (body.species, body.body_type) {
(StoneGolem, _) => (12.5, -1.0, -7.0),
(Treant, _) => (8.5, -1.0, -7.0),
},
leg: match (body.species, body.body_type) {
(StoneGolem, _) => (4.0, 0.0, -3.5),
(Treant, _) => (2.0, 9.5, -1.0),
},
foot: match (body.species, body.body_type) {
(StoneGolem, _) => (3.5, 0.5, -9.5),
(Treant, _) => (3.5, -5.0, -8.5),
},
}
}
}