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06111612a3
This removes interpolation of translated strings, which is bad practice because it simply doesn't work in many languages. Translation files were updated using the following fish script. Some resulting translations are truly terrible, but they always have been - now it's just a lot more obvious. ``` function getbuff --argument langfile buff grep hud-outcome-$buff $langfile | cut -d= -f2- | string trim end set buffs burning bleeding curse crippled frozen mysterious function replacebuffs --argument langfile entity set slug 'hud-chat-died_of_'$entity'_buff_msg' for buff in $buffs[-1..1] set bstr (getbuff $langfile $buff) or continue sed -i -e '/'$slug'/{p; s/[^=]* = \(.*\)/ .'$buff' = \1/; s/{ \$died_of_buff }/'(string replace / '\\/' $bstr)'/}' $langfile end sed -i -E 's/('$slug' \=).*/\1/' $langfile end function dofile --argument langfile sed -i -e s/buff_nonexistent/nonexistent_buff/ $langfile for entity in pvp npc nonexistent replacebuffs $langfile $entity end sed -i -e s/nonexistent_buff/buff_nonexistent/ $langfile sed -i -e /hud-outcome-/d $langfile sed -i -e '/#.*outcomes/d' $langfile end for langfile in assets/voxygen/i18n/*/hud/chat.ftl echo doing $langfile dofile $langfile end ```
48 lines
2.5 KiB
Plaintext
48 lines
2.5 KiB
Plaintext
hud-chat-all = 全部
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hud-chat-chat_tab_hover_tooltip = 右键单击设置
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hud-chat-online_msg = [{ $name }] 上线了.
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hud-chat-offline_msg = [{ $name }] 下线了.
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hud-chat-default_death_msg = [{ $name }]死了
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hud-chat-environmental_kill_msg = [{ $name }]死在{ $environment }了
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hud-chat-fall_kill_msg = [{ $name }]因摔落伤害而死亡
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hud-chat-suicide_msg = [{ $name }]因自伤而死亡
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] 死于:燃烧 由于 [{ $attacker }]
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.bleeding = [{ $victim }] 死于:流血 由于 [{ $attacker }]
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.curse = [{ $victim }] 死于:诅咒 由于 [{ $attacker }]
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.crippled = [{ $victim }] 死于:残废 由于 [{ $attacker }]
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.frozen = [{ $victim }] 死于:冻结 由于 [{ $attacker }]
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.mysterious = [{ $victim }] 死于:神秘(不明) 由于 [{ $attacker }]
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hud-chat-pvp_melee_kill_msg = [{ $attacker }]击败了[{ $victim }]
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hud-chat-pvp_ranged_kill_msg = [{ $attacker }]射杀了[{ $victim }]
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hud-chat-pvp_explosion_kill_msg = [{ $attacker }]炸死了[{ $victim }]
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hud-chat-pvp_energy_kill_msg = [{ $attacker }]用魔法击杀了[{ $victim }]
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hud-chat-pvp_other_kill_msg = [{ $attacker }]杀死了[{ $victim }]
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hud-chat-died_of_buff_nonexistent_msg =
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.burning = [{ $victim }] 死于:燃烧
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.bleeding = [{ $victim }] 死于:流血
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.curse = [{ $victim }] 死于:诅咒
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.crippled = [{ $victim }] 死于:残废
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.frozen = [{ $victim }] 死于:冻结
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.mysterious = [{ $victim }] 死于:神秘(不明)
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hud-chat-died_of_npc_buff_msg =
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.burning = [{ $victim }] 死于:燃烧 由于 { $attacker }
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.bleeding = [{ $victim }] 死于:流血 由于 { $attacker }
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.curse = [{ $victim }] 死于:诅咒 由于 { $attacker }
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.crippled = [{ $victim }] 死于:残废 由于 { $attacker }
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.frozen = [{ $victim }] 死于:冻结 由于 { $attacker }
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.mysterious = [{ $victim }] 死于:神秘(不明) 由于 { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker }击杀了[{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker }射杀了[{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }]
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hud-chat-npc_energy_kill_msg = { $attacker }用魔法击杀了[{ $victim }]
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hud-chat-npc_other_kill_msg = { $attacker }击杀了[{ $victim }]
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hud-chat-loot_fail = 你的背包已满!
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hud-chat-you = 你
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hud-loot-pickup-msg = {$actor} 捡起了 { $amount ->
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[one] { $item }
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*[other] {$amount} x {$item}
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}
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hud-chat-goodbye = 再见!
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hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出.
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