Go to file
Sam 4cdf081a40 Removed potential for accessing OOB index and panicking in animations for combo melee.
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
.cargo Suppress wgpu_core::device info logging 2021-06-02 23:59:48 -04:00
.github/workflows Remove git filter repo 2021-02-19 08:55:10 -05:00
.gitlab Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
assets Merge branch 'snowram/death-outcome' into 'master' 2021-06-28 23:18:45 +00:00
client add prof_span to hud elements 2021-06-19 04:27:51 -04:00
common Merge branch 'snowram/death-outcome' into 'master' 2021-06-28 23:18:45 +00:00
network Merge branch 'aweinstock/nodelay' into 'master' 2021-06-27 23:49:01 +00:00
nix build(nix): fix audio resource patching 2021-06-27 23:23:01 +03:00
plugin Re-disable incremental just for common-systems, small fix in plugin 2021-05-31 20:44:57 -04:00
server Removed potential for accessing OOB index and panicking in animations for combo melee. 2021-06-29 06:20:26 -05:00
server-cli Fixed build warnings for server-cli related to non-default plugin feature 2021-06-26 21:56:03 +01:00
voxygen Removed potential for accessing OOB index and panicking in animations for combo melee. 2021-06-29 06:20:26 -05:00
world Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Added support for JPEG backgrounds 2021-06-18 12:27:39 +01:00
.gitignore add assets/tweak directory to .gitignore 2021-06-08 13:31:27 +03:00
.gitlab-ci.yml Switched to new CI cache image 2021-06-18 12:59:15 +01:00
.mailmap Added a .mailmap file to unify my name in commits made with my email address 2021-01-15 00:19:47 +01:00
.rustfmt.toml update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock update Cargo.lock 2021-06-28 16:02:31 +03:00
Cargo.toml Enabled debug lines for Veloren crates only to significantly reduce binary size 2021-06-17 15:19:25 +01:00
CHANGELOG.md Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
flake.lock build(nix): fix audio resource patching 2021-06-27 23:23:01 +03:00
flake.nix build(nix): fix audio resource patching 2021-06-27 23:23:01 +03:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md DO no longer sponsors us in 2021 2021-05-10 23:29:13 +02:00
rust-toolchain Update toolchain 2021-05-31 20:44:57 -04:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid development stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.