mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
530 lines
20 KiB
Rust
530 lines
20 KiB
Rust
pub mod alpha;
|
|
pub mod beam;
|
|
pub mod block;
|
|
pub mod combomelee;
|
|
pub mod dash;
|
|
pub mod idle;
|
|
pub mod leapmelee;
|
|
pub mod rapidmelee;
|
|
pub mod ripostemelee;
|
|
pub mod run;
|
|
pub mod shockwave;
|
|
pub mod shoot;
|
|
pub mod spritesummon;
|
|
pub mod stunned;
|
|
pub mod summon;
|
|
pub mod wield;
|
|
|
|
// Reexports
|
|
pub use self::{
|
|
alpha::AlphaAnimation, beam::BeamAnimation, block::BlockAnimation, combomelee::ComboAnimation,
|
|
dash::DashAnimation, idle::IdleAnimation, leapmelee::LeapAnimation,
|
|
rapidmelee::RapidMeleeAnimation, ripostemelee::RiposteMeleeAnimation, run::RunAnimation,
|
|
shockwave::ShockwaveAnimation, shoot::ShootAnimation, spritesummon::SpriteSummonAnimation,
|
|
stunned::StunnedAnimation, summon::SummonAnimation, wield::WieldAnimation,
|
|
};
|
|
|
|
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
|
use common::comp::{self};
|
|
use core::convert::TryFrom;
|
|
use std::f32::consts::PI;
|
|
|
|
pub type Body = comp::biped_small::Body;
|
|
|
|
skeleton_impls!(struct BipedSmallSkeleton {
|
|
+ head,
|
|
+ chest,
|
|
+ pants,
|
|
+ tail,
|
|
+ main,
|
|
+ hand_l,
|
|
+ hand_r,
|
|
+ foot_l,
|
|
+ foot_r,
|
|
control,
|
|
control_l,
|
|
control_r,
|
|
:: // Begin non-bone fields
|
|
// Allows right hand to not be moved by control bone
|
|
detach_right: bool,
|
|
});
|
|
|
|
impl Skeleton for BipedSmallSkeleton {
|
|
type Attr = SkeletonAttr;
|
|
type Body = Body;
|
|
|
|
const BONE_COUNT: usize = 9;
|
|
#[cfg(feature = "use-dyn-lib")]
|
|
const COMPUTE_FN: &'static [u8] = b"biped_small_compute_mats\0";
|
|
|
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_compute_mats")]
|
|
fn compute_matrices_inner(
|
|
&self,
|
|
base_mat: Mat4<f32>,
|
|
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
|
|
body: Self::Body,
|
|
) -> Offsets {
|
|
let base_mat = base_mat * Mat4::scaling_3d(SkeletonAttr::from(&body).scaler / 11.0);
|
|
|
|
let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
|
|
let pants_mat = chest_mat * Mat4::<f32>::from(self.pants);
|
|
let control_mat = chest_mat * Mat4::<f32>::from(self.control);
|
|
let control_l_mat = Mat4::<f32>::from(self.control_l);
|
|
let control_r_mat = Mat4::<f32>::from(self.control_r);
|
|
let head_mat = chest_mat * Mat4::<f32>::from(self.head);
|
|
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
|
|
make_bone(head_mat),
|
|
make_bone(chest_mat),
|
|
make_bone(pants_mat),
|
|
make_bone(pants_mat * Mat4::<f32>::from(self.tail)),
|
|
make_bone(control_mat * Mat4::<f32>::from(self.main)),
|
|
make_bone(control_mat * control_l_mat * Mat4::<f32>::from(self.hand_l)),
|
|
make_bone(
|
|
if self.detach_right {
|
|
chest_mat
|
|
} else {
|
|
control_mat
|
|
} * control_r_mat
|
|
* Mat4::<f32>::from(self.hand_r),
|
|
),
|
|
make_bone(base_mat * Mat4::<f32>::from(self.foot_l)),
|
|
make_bone(base_mat * Mat4::<f32>::from(self.foot_r)),
|
|
];
|
|
Offsets {
|
|
lantern: None,
|
|
viewpoint: Some((head_mat * Vec4::new(0.0, 0.0, 0.0, 1.0)).xyz()),
|
|
// TODO: see quadruped_medium for how to animate this
|
|
mount_bone: Transform {
|
|
position: comp::Body::BipedSmall(body)
|
|
.mount_offset()
|
|
.into_tuple()
|
|
.into(),
|
|
..Default::default()
|
|
},
|
|
primary_trail_mat: None,
|
|
secondary_trail_mat: None,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct SkeletonAttr {
|
|
head: (f32, f32),
|
|
chest: (f32, f32),
|
|
pants: (f32, f32),
|
|
tail: (f32, f32),
|
|
hand: (f32, f32, f32),
|
|
foot: (f32, f32, f32),
|
|
grip: (f32, f32, f32),
|
|
scaler: f32,
|
|
}
|
|
|
|
impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
|
|
type Error = ();
|
|
|
|
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
|
|
match body {
|
|
comp::Body::BipedSmall(body) => Ok(SkeletonAttr::from(body)),
|
|
_ => Err(()),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for SkeletonAttr {
|
|
fn default() -> Self {
|
|
Self {
|
|
head: (0.0, 0.0),
|
|
chest: (0.0, 0.0),
|
|
pants: (0.0, 0.0),
|
|
tail: (0.0, 0.0),
|
|
hand: (0.0, 0.0, 0.0),
|
|
foot: (0.0, 0.0, 0.0),
|
|
grip: (0.0, 0.0, 0.0),
|
|
scaler: 0.0,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> From<&'a Body> for SkeletonAttr {
|
|
fn from(body: &'a Body) -> Self {
|
|
use comp::biped_small::Species::*;
|
|
Self {
|
|
head: match (body.species, body.body_type) {
|
|
(Gnome, _) => (-1.0, 9.0),
|
|
(Sahagin, _) => (7.0, -3.5),
|
|
(Adlet, _) => (0.0, 7.0),
|
|
(Gnarling, _) => (0.0, 6.0),
|
|
(Mandragora, _) => (-1.0, 9.0),
|
|
(Kappa, _) => (8.0, 3.5),
|
|
(Cactid, _) => (0.0, 7.0),
|
|
(Gnoll, _) => (5.5, -1.0),
|
|
(Haniwa, _) => (0.0, 7.0),
|
|
(Myrmidon, _) => (0.0, 8.0),
|
|
(Husk, _) => (0.5, 8.5),
|
|
(Boreal, _) => (-0.5, 13.0),
|
|
(Bushly, _) => (-1.0, 9.0),
|
|
(Irrwurz, _) => (-1.0, 9.0),
|
|
(Clockwork, _) => (3.0, 3.5),
|
|
(Flamekeeper, _) => (3.0, 3.5),
|
|
(ShamanicSpirit, _) => (-0.5, 4.5),
|
|
(Jiangshi, _) => (-1.0, 6.5),
|
|
},
|
|
chest: match (body.species, body.body_type) {
|
|
(Gnome, _) => (0.0, 9.0),
|
|
(Sahagin, _) => (0.0, 15.0),
|
|
(Adlet, _) => (0.0, 11.0),
|
|
(Gnarling, _) => (0.0, 7.5),
|
|
(Mandragora, _) => (0.0, 4.0),
|
|
(Kappa, _) => (0.0, 14.5),
|
|
(Cactid, _) => (0.0, 7.0),
|
|
(Gnoll, _) => (0.0, 15.5),
|
|
(Haniwa, _) => (0.0, 11.0),
|
|
(Myrmidon, _) => (0.0, 11.0),
|
|
(Husk, _) => (0.0, 13.0),
|
|
(Boreal, _) => (0.0, 12.0),
|
|
(Bushly, _) => (0.0, 4.0),
|
|
(Irrwurz, _) => (0.0, 6.0),
|
|
(Clockwork, _) => (0.0, 14.0),
|
|
(Flamekeeper, _) => (0.0, 14.0),
|
|
(ShamanicSpirit, _) => (0.0, 14.5),
|
|
(Jiangshi, _) => (0.0, 14.0),
|
|
},
|
|
pants: match (body.species, body.body_type) {
|
|
(Gnome, _) => (0.0, -3.0),
|
|
(Sahagin, _) => (0.5, -7.0),
|
|
(Adlet, _) => (0.0, -3.0),
|
|
(Gnarling, _) => (0.0, -3.0),
|
|
(Mandragora, _) => (0.0, 0.0),
|
|
(Kappa, _) => (0.0, -3.0),
|
|
(Cactid, _) => (0.0, -3.0),
|
|
(Gnoll, _) => (0.5, -7.5),
|
|
(Haniwa, _) => (0.0, -3.5),
|
|
(Myrmidon, _) => (0.0, -3.0),
|
|
(Husk, _) => (-1.0, -3.0),
|
|
(Boreal, _) => (1.5, -5.0),
|
|
(Bushly, _) => (0.0, 1.0),
|
|
(Irrwurz, _) => (-5.5, -0.5),
|
|
(Clockwork, _) => (-1.0, -8.0),
|
|
(Flamekeeper, _) => (-1.0, -8.0),
|
|
(ShamanicSpirit, _) => (0.0, -8.0),
|
|
(Jiangshi, _) => (0.5, -6.0),
|
|
},
|
|
tail: match (body.species, body.body_type) {
|
|
(Gnome, _) => (0.0, 0.0),
|
|
(Sahagin, _) => (-2.5, -2.0),
|
|
(Adlet, _) => (-4.5, -2.0),
|
|
(Gnarling, _) => (-2.0, 1.5),
|
|
(Mandragora, _) => (0.0, -1.0),
|
|
(Kappa, _) => (0.0, -4.0),
|
|
(Cactid, _) => (0.0, 0.0),
|
|
(Gnoll, _) => (-2.5, -2.0),
|
|
(Haniwa, _) => (-4.5, -2.0),
|
|
(Myrmidon, _) => (-2.5, -1.0),
|
|
(Husk, _) => (0.0, 0.0),
|
|
(Boreal, _) => (0.0, 0.0),
|
|
(Bushly, _) => (0.0, -1.0),
|
|
(Irrwurz, _) => (0.0, -1.0),
|
|
(Clockwork, _) => (0.0, 0.0),
|
|
(Flamekeeper, _) => (0.0, 0.0),
|
|
(ShamanicSpirit, _) => (0.0, 0.0),
|
|
(Jiangshi, _) => (0.0, 0.0),
|
|
},
|
|
hand: match (body.species, body.body_type) {
|
|
(Gnome, _) => (4.0, 0.5, -1.0),
|
|
(Sahagin, _) => (3.5, 3.5, -2.0),
|
|
(Adlet, _) => (4.5, -0.5, 2.0),
|
|
(Gnarling, _) => (4.0, 0.0, 1.5),
|
|
(Mandragora, _) => (4.0, -0.5, 4.0),
|
|
(Kappa, _) => (4.0, 3.5, -0.5),
|
|
(Cactid, _) => (4.0, 0.5, -1.0),
|
|
(Gnoll, _) => (3.5, 0.5, -1.0),
|
|
(Haniwa, _) => (4.25, -1.0, 1.5),
|
|
(Myrmidon, _) => (3.5, 1.5, 2.0),
|
|
(Husk, _) => (4.0, 0.0, 1.0),
|
|
(Boreal, _) => (5.0, 0.5, 5.0),
|
|
(Bushly, _) => (5.0, 2.0, 8.0),
|
|
(Irrwurz, _) => (3.5, 2.0, 3.0),
|
|
(Clockwork, _) => (4.0, 1.5, -3.5),
|
|
(Flamekeeper, _) => (4.0, 1.5, -3.5),
|
|
(ShamanicSpirit, _) => (5.0, 0.0, 1.0),
|
|
(Jiangshi, _) => (5.0, -1.0, 3.0),
|
|
},
|
|
foot: match (body.species, body.body_type) {
|
|
(Gnome, _) => (3.0, 0.0, 4.0),
|
|
(Sahagin, _) => (3.0, 1.0, 8.0),
|
|
(Adlet, _) => (3.0, 0.5, 7.0),
|
|
(Gnarling, _) => (2.5, 1.0, 5.0),
|
|
(Mandragora, _) => (3.0, 0.0, 4.0),
|
|
(Kappa, _) => (3.0, 3.0, 9.0),
|
|
(Cactid, _) => (3.0, 0.0, 5.0),
|
|
(Gnoll, _) => (3.0, 1.0, 7.0),
|
|
(Haniwa, _) => (3.0, 0.5, 8.0),
|
|
(Myrmidon, _) => (3.0, 0.5, 7.0),
|
|
(Husk, _) => (4.0, 0.5, 7.0),
|
|
(Boreal, _) => (3.0, 0.0, 9.0),
|
|
(Bushly, _) => (2.5, 0.0, 7.0),
|
|
(Irrwurz, _) => (4.0, 0.0, 6.0),
|
|
(Clockwork, _) => (3.5, 3.0, 7.0),
|
|
(Flamekeeper, _) => (3.5, 3.0, 7.0),
|
|
(ShamanicSpirit, _) => (3.5, 3.0, 7.0),
|
|
(Jiangshi, _) => (3.0, 0.0, 8.0),
|
|
},
|
|
grip: match (body.species, body.body_type) {
|
|
(Gnome, _) => (0.0, 0.0, 5.0),
|
|
(Sahagin, _) => (1.0, 0.0, 13.0),
|
|
(Adlet, _) => (0.0, 0.0, 7.0),
|
|
(Gnarling, _) => (0.0, 0.0, 7.0),
|
|
(Mandragora, _) => (0.0, 0.0, 7.0),
|
|
(Kappa, _) => (0.75, 1.0, 12.0),
|
|
(Cactid, _) => (0.0, 0.0, 8.0),
|
|
(Gnoll, _) => (1.0, 0.0, 9.0),
|
|
(Haniwa, _) => (0.0, 0.5, 8.0),
|
|
(Myrmidon, _) => (0.0, 0.0, 8.0),
|
|
(Husk, _) => (0.0, 0.0, 8.0),
|
|
(Boreal, _) => (1.0, 0.0, 5.0),
|
|
(Bushly, _) => (0.0, 0.0, 7.0),
|
|
(Irrwurz, _) => (0.0, 0.0, 7.0),
|
|
(Clockwork, _) => (0.0, 0.0, 8.0),
|
|
(Flamekeeper, _) => (0.0, 0.0, 8.0),
|
|
(ShamanicSpirit, _) => (0.0, 0.0, 8.0),
|
|
(Jiangshi, _) => (0.0, 0.0, 8.0),
|
|
},
|
|
scaler: match (body.species, body.body_type) {
|
|
(Gnome, _) => 0.8,
|
|
(Sahagin, _) => 1.05,
|
|
(Adlet, _) => 1.0,
|
|
(Gnarling, _) => 0.8,
|
|
(Mandragora, _) => 0.8,
|
|
(Kappa, _) => 0.8,
|
|
(Cactid, _) => 0.8,
|
|
(Gnoll, _) => 0.8,
|
|
(Haniwa, _) => 1.12,
|
|
(Myrmidon, _) => 1.24,
|
|
(Husk, _) => 1.12,
|
|
(Boreal, _) => 1.0,
|
|
(Bushly, _) => 1.0,
|
|
(Irrwurz, _) => 1.0,
|
|
(Clockwork, _) => 1.5,
|
|
(Flamekeeper, _) => 4.0,
|
|
(ShamanicSpirit, _) => 1.0,
|
|
(Jiangshi, _) => 1.0,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn init_biped_small_alpha(next: &mut BipedSmallSkeleton, s_a: &SkeletonAttr) {
|
|
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
|
|
next.hand_r.position = Vec3::new(-s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
|
|
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
|
next.main.orientation = Quaternion::rotation_x(0.0);
|
|
next.hand_l.orientation = Quaternion::rotation_x(0.0);
|
|
next.hand_r.orientation = Quaternion::rotation_x(0.0);
|
|
}
|
|
|
|
pub fn biped_small_alpha_spear(
|
|
next: &mut BipedSmallSkeleton,
|
|
s_a: &SkeletonAttr,
|
|
move1abs: f32,
|
|
move2abs: f32,
|
|
anim_time: f32,
|
|
speednormcancel: f32,
|
|
) {
|
|
let fast = (anim_time * 10.0).sin();
|
|
let fastalt = (anim_time * 10.0 + PI / 2.0).sin();
|
|
|
|
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
|
next.head.orientation = Quaternion::rotation_x(move1abs * 0.2 + move2abs * 0.3)
|
|
* Quaternion::rotation_z(move1abs * -0.2 + move2abs * 0.6)
|
|
* Quaternion::rotation_y(move1abs * 0.3 + move2abs * -0.5);
|
|
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
|
|
next.chest.orientation = Quaternion::rotation_x(move1abs * -0.2 + move2abs * 0.3)
|
|
* Quaternion::rotation_z(move1abs * 0.5 + move2abs * -0.6);
|
|
|
|
next.pants.position = Vec3::new(0.0, s_a.pants.0, s_a.pants.1);
|
|
next.pants.orientation = Quaternion::rotation_x(move1abs * 0.2 + move2abs * -0.3)
|
|
* Quaternion::rotation_z(move1abs * -0.2 + move2abs * 0.2);
|
|
|
|
next.control_l.position = Vec3::new(1.0 - s_a.grip.0 * 2.0, 2.0, -2.0);
|
|
next.control_r.position = Vec3::new(-1.0 + s_a.grip.0 * 2.0, 2.0, 2.0);
|
|
|
|
next.control.position = Vec3::new(
|
|
-3.0 + move1abs * -3.0 + move2abs * 5.0,
|
|
s_a.grip.2 + move1abs * -12.0 + move2abs * 17.0,
|
|
-s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0 + move2abs * 5.0,
|
|
);
|
|
|
|
next.control_l.orientation =
|
|
Quaternion::rotation_x(PI / 1.5 + move1abs * -1.5 + move2abs * 2.5)
|
|
* Quaternion::rotation_y(-0.3);
|
|
next.control_r.orientation =
|
|
Quaternion::rotation_x(PI / 1.5 + s_a.grip.0 * 0.2 + move1abs * -1.5 + move2abs * 2.5)
|
|
* Quaternion::rotation_y(0.5 + s_a.grip.0 * 0.2);
|
|
|
|
next.control.orientation = Quaternion::rotation_x(-1.35 + move1abs * -0.3 + move2abs * 0.5)
|
|
* Quaternion::rotation_z(move1abs * 1.0 + move2abs * -1.0)
|
|
* Quaternion::rotation_y(move2abs * 0.0);
|
|
|
|
next.tail.position = Vec3::new(0.0, s_a.tail.0, s_a.tail.1);
|
|
next.tail.orientation = Quaternion::rotation_x(0.05 * fastalt * speednormcancel)
|
|
* Quaternion::rotation_z(fast * 0.15 * speednormcancel);
|
|
}
|
|
|
|
pub fn biped_small_alpha_axe(
|
|
next: &mut BipedSmallSkeleton,
|
|
s_a: &SkeletonAttr,
|
|
move1abs: f32,
|
|
move2abs: f32,
|
|
) {
|
|
next.head.orientation = Quaternion::rotation_z(move1abs * 0.3 + move2abs * -0.6);
|
|
next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
|
|
next.control_r.position = Vec3::new(
|
|
9.0 + move1abs * -10.0 + s_a.grip.0 * 2.0,
|
|
-1.0 + move1abs * 2.0,
|
|
move1abs * 3.0 - 2.0,
|
|
);
|
|
|
|
next.control.position = Vec3::new(
|
|
-5.0 + move1abs * 5.0,
|
|
-1.0 + s_a.grip.2,
|
|
-1.0 + move1abs * 3.0 + -s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0,
|
|
);
|
|
|
|
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0 + move2abs * 1.0)
|
|
* Quaternion::rotation_y(-0.0)
|
|
* Quaternion::rotation_z(-0.0);
|
|
next.control_r.orientation = Quaternion::rotation_x(0.5 + move1abs * 1.5 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_y(0.2 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_z(-0.0);
|
|
|
|
next.control.orientation = Quaternion::rotation_x(-0.3 + move2abs * -1.0)
|
|
* Quaternion::rotation_y(move1abs * -0.9 + move2abs * 2.0)
|
|
* Quaternion::rotation_z(-0.3);
|
|
}
|
|
|
|
pub fn biped_small_alpha_dagger(
|
|
next: &mut BipedSmallSkeleton,
|
|
s_a: &SkeletonAttr,
|
|
move1abs: f32,
|
|
move2abs: f32,
|
|
) {
|
|
next.head.orientation = Quaternion::rotation_x(move1abs * 0.15 + move2abs * -0.15)
|
|
* Quaternion::rotation_z(move1abs * 0.15 + move2abs * -0.3);
|
|
next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
|
|
next.control_r.position = Vec3::new(
|
|
9.0 + move1abs * -7.0 + s_a.grip.0 * 2.0,
|
|
-1.0 + move1abs * 6.0,
|
|
-2.0,
|
|
);
|
|
|
|
next.control.position = Vec3::new(
|
|
-5.0 + move1abs * 5.0 + move2abs * 9.0,
|
|
-1.0 + move2abs * -3.0 + s_a.grip.2,
|
|
-1.0 + move1abs * 3.0 + -s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0,
|
|
);
|
|
|
|
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0)
|
|
* Quaternion::rotation_y(-0.0)
|
|
* Quaternion::rotation_z(-0.0);
|
|
next.control_r.orientation = Quaternion::rotation_x(0.5 + move1abs * 1.5 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_y(0.2 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_z(-0.0);
|
|
|
|
next.control.orientation = Quaternion::rotation_x(-0.3 + move2abs * -1.0)
|
|
* Quaternion::rotation_y(move1abs * -0.4 + move2abs * 1.0)
|
|
* Quaternion::rotation_z(-0.3 + move2abs * -2.2);
|
|
}
|
|
|
|
pub fn biped_small_wield_sword(
|
|
next: &mut BipedSmallSkeleton,
|
|
s_a: &SkeletonAttr,
|
|
speednorm: f32,
|
|
slow: f32,
|
|
) {
|
|
next.control_l.position = Vec3::new(2.0 - s_a.grip.0 * 2.0, 1.0, 3.0);
|
|
next.control_r.position = Vec3::new(9.0 + s_a.grip.0 * 2.0, -1.0, -2.0 + speednorm * -3.0);
|
|
|
|
next.control.position = Vec3::new(
|
|
-5.0,
|
|
-1.0 + s_a.grip.2,
|
|
-1.0 + -s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0 + speednorm * 2.0,
|
|
);
|
|
|
|
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0 + slow * 0.1)
|
|
* Quaternion::rotation_y(-0.0)
|
|
* Quaternion::rotation_z(-0.0);
|
|
next.control_r.orientation = Quaternion::rotation_x(0.5 + slow * 0.1 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_y(0.2 + slow * 0.0 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_z(-0.0);
|
|
|
|
next.control.orientation = Quaternion::rotation_x(-0.3 + 0.2 * speednorm)
|
|
* Quaternion::rotation_y(-0.2 * speednorm)
|
|
* Quaternion::rotation_z(-0.3);
|
|
}
|
|
|
|
pub fn biped_small_wield_spear(
|
|
next: &mut BipedSmallSkeleton,
|
|
s_a: &SkeletonAttr,
|
|
anim_time: f32,
|
|
speed: f32,
|
|
fastacc: f32,
|
|
) {
|
|
let speednorm = speed / 9.4;
|
|
let speednormcancel = 1.0 - speednorm;
|
|
let fastalt = (anim_time * 10.0 + PI / 2.0).sin();
|
|
let slow = (anim_time * 2.0).sin();
|
|
|
|
next.control_l.position = Vec3::new(1.0 - s_a.grip.0 * 2.0, 2.0, -2.0);
|
|
next.control_r.position = Vec3::new(-1.0 + s_a.grip.0 * 2.0, 2.0, 2.0);
|
|
|
|
next.control.position = Vec3::new(
|
|
-3.0,
|
|
s_a.grip.2,
|
|
-s_a.grip.2 / 2.5
|
|
+ s_a.grip.0 * -2.0
|
|
+ fastacc * 1.5
|
|
+ fastalt * 0.5 * speednormcancel
|
|
+ speednorm * 2.0,
|
|
);
|
|
|
|
next.control_l.orientation =
|
|
Quaternion::rotation_x(PI / 1.5 + slow * 0.1) * Quaternion::rotation_y(-0.3);
|
|
next.control_r.orientation = Quaternion::rotation_x(PI / 1.5 + slow * 0.1 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_y(0.5 + slow * 0.0 + s_a.grip.0 * 0.2);
|
|
|
|
next.control.orientation = Quaternion::rotation_x(-1.35 + 0.5 * speednorm);
|
|
}
|
|
|
|
pub fn biped_small_wield_bow(
|
|
next: &mut BipedSmallSkeleton,
|
|
s_a: &SkeletonAttr,
|
|
anim_time: f32,
|
|
speed: f32,
|
|
fastacc: f32,
|
|
) {
|
|
let speednorm = speed / 9.4;
|
|
let speednormcancel = 1.0 - speednorm;
|
|
let fastalt = (anim_time * 10.0 + PI / 2.0).sin();
|
|
let slow = (anim_time * 2.0).sin();
|
|
|
|
next.control_l.position = Vec3::new(1.0 - s_a.grip.0 * 2.0, 0.0, 0.0);
|
|
next.control_r.position = Vec3::new(-1.0 + s_a.grip.0 * 2.0, 6.0, -2.0);
|
|
|
|
next.control.position = Vec3::new(
|
|
-1.0,
|
|
2.0 + s_a.grip.2,
|
|
3.0 + -s_a.grip.2 / 2.5
|
|
+ s_a.grip.0 * -2.0
|
|
+ fastacc * 1.5
|
|
+ fastalt * 0.5 * speednormcancel
|
|
+ speednorm * 2.0,
|
|
);
|
|
|
|
next.control_l.orientation =
|
|
Quaternion::rotation_x(PI / 2.0 + slow * 0.1) * Quaternion::rotation_y(-0.3);
|
|
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + slow * 0.1 + s_a.grip.0 * 0.2)
|
|
* Quaternion::rotation_y(0.5 + slow * 0.0 + s_a.grip.0 * 0.2);
|
|
|
|
next.control.orientation =
|
|
Quaternion::rotation_x(-0.3 + 0.5 * speednorm) * Quaternion::rotation_y(0.5 * speednorm);
|
|
}
|