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5092df0e7f
Former-commit-id: 35a360bf285f2495dda7859cb8d376d5aa16a1af
29 lines
552 B
Rust
29 lines
552 B
Rust
use super::ClientState;
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use crate::comp;
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use vek::*;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum ClientMsg {
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Register {
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player: comp::Player,
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},
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Character {
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name: String,
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body: comp::Body,
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},
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RequestState(ClientState),
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Ping,
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Pong,
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Chat(String),
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PlayerAnimation(comp::AnimationHistory),
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PlayerPhysics {
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pos: comp::phys::Pos,
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vel: comp::phys::Vel,
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dir: comp::phys::Dir,
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},
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TerrainChunkRequest {
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key: Vec3<i32>,
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},
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Disconnect,
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}
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