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172 lines
6.7 KiB
Rust
172 lines
6.7 KiB
Rust
use crate::{
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comp::{
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projectile, Damage, DamageSource, Energy, EnergySource, HealthChange, HealthSource,
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Loadout, Ori, PhysicsState, Pos, Projectile, Vel,
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},
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event::{EventBus, LocalEvent, ServerEvent},
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state::DeltaTime,
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sync::UidAllocator,
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util::Dir,
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};
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use specs::{saveload::MarkerAllocator, Entities, Join, Read, ReadStorage, System, WriteStorage};
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use std::time::Duration;
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use vek::*;
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/// This system is responsible for handling projectile effect triggers
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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Read<'a, DeltaTime>,
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Read<'a, UidAllocator>,
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Read<'a, EventBus<LocalEvent>>,
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Read<'a, EventBus<ServerEvent>>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, PhysicsState>,
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ReadStorage<'a, Vel>,
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WriteStorage<'a, Ori>,
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WriteStorage<'a, Projectile>,
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WriteStorage<'a, Energy>,
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ReadStorage<'a, Loadout>,
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);
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fn run(
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&mut self,
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(
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entities,
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dt,
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uid_allocator,
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local_bus,
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server_bus,
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positions,
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physics_states,
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velocities,
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mut orientations,
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mut projectiles,
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mut energies,
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loadouts,
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): Self::SystemData,
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) {
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let mut local_emitter = local_bus.emitter();
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let mut server_emitter = server_bus.emitter();
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// Attacks
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for (entity, pos, physics, ori, projectile) in (
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&entities,
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&positions,
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&physics_states,
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&mut orientations,
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&mut projectiles,
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)
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.join()
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{
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// Hit something solid
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if physics.on_wall.is_some() || physics.on_ground || physics.on_ceiling {
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for effect in projectile.hit_solid.drain(..) {
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match effect {
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projectile::Effect::Explode { power } => {
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server_emitter.emit(ServerEvent::Explosion {
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pos: pos.0,
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power,
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owner: projectile.owner,
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friendly_damage: false,
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})
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},
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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}),
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_ => {},
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}
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}
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}
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// Hit entity
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else if let Some(other) = physics.touch_entity {
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for effect in projectile.hit_entity.drain(..) {
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match effect {
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projectile::Effect::Damage(healthchange) => {
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let owner_uid = projectile.owner.unwrap();
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let mut damage = Damage {
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healthchange: healthchange as f32,
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source: DamageSource::Projectile,
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};
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let other_entity = uid_allocator.retrieve_entity_internal(other.into());
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if let Some(loadout) = other_entity.and_then(|e| loadouts.get(e)) {
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damage.modify_damage(false, loadout);
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}
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if other != owner_uid {
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server_emitter.emit(ServerEvent::Damage {
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uid: other,
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change: HealthChange {
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amount: damage.healthchange as i32,
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cause: HealthSource::Attack { by: owner_uid },
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},
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});
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}
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},
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projectile::Effect::Knockback(knockback) => {
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if let Some(entity) =
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uid_allocator.retrieve_entity_internal(other.into())
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{
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local_emitter.emit(LocalEvent::ApplyForce {
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entity,
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force: knockback
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* *Dir::slerp(ori.0, Dir::new(Vec3::unit_z()), 0.5),
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});
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}
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},
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projectile::Effect::RewardEnergy(energy) => {
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if let Some(energy_mut) = projectile
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.owner
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.and_then(|o| uid_allocator.retrieve_entity_internal(o.into()))
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.and_then(|o| energies.get_mut(o))
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{
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energy_mut.change_by(energy as i32, EnergySource::HitEnemy);
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}
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},
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projectile::Effect::Explode { power } => {
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server_emitter.emit(ServerEvent::Explosion {
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pos: pos.0,
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power,
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owner: projectile.owner,
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friendly_damage: false,
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})
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},
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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}),
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projectile::Effect::Possess => {
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if other != projectile.owner.unwrap() {
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if let Some(owner) = projectile.owner {
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server_emitter.emit(ServerEvent::Possess(owner, other));
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}
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}
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},
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_ => {},
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}
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}
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} else if let Some(dir) = velocities
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.get(entity)
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.and_then(|vel| vel.0.try_normalized())
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{
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ori.0 = dir.into();
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}
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if projectile.time_left == Duration::default() {
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server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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});
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}
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projectile.time_left = projectile
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.time_left
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.checked_sub(Duration::from_secs_f32(dt.0))
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.unwrap_or_default();
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}
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}
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}
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