mirror of
https://gitlab.com/veloren/veloren.git
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5118da0e0e
Former-commit-id: c1b76c54d2aa8f0616c26b0724fe34c0d80ac4fd
118 lines
3.9 KiB
Rust
118 lines
3.9 KiB
Rust
mod sim;
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use std::{
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ops::{Add, Mul, Neg},
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time::Duration,
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};
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use noise::{NoiseFn, Perlin, Seedable};
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use vek::*;
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use common::{
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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vol::{SizedVol, VolSize, Vox, WriteVol},
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};
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#[derive(Debug)]
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pub enum Error {
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Other(String),
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}
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pub struct World {
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sim: sim::WorldSim,
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}
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impl World {
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pub fn generate(seed: u32) -> Self {
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Self { sim: sim::WorldSim::generate(seed) }
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}
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pub fn tick(&self, dt: Duration) {
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// TODO
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}
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pub fn generate_chunk(&self, chunk_pos: Vec2<i32>) -> TerrainChunk {
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// TODO: This is all test code, remove/improve this later.
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let air = Block::empty();
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let stone = Block::new(1, Rgb::new(200, 220, 255));
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let grass = Block::new(2, Rgb::new(75, 150, 0));
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let dirt = Block::new(3, Rgb::new(128, 90, 0));
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let sand = Block::new(4, Rgb::new(180, 150, 50));
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let warp_nz = Perlin::new().set_seed(self.sim.seed + 0);
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let temp_nz = Perlin::new().set_seed(self.sim.seed + 1);
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let ridge_nz = Perlin::new().set_seed(self.sim.seed + 2);
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let base_z = match self.sim.get_base_z(chunk_pos.map(|e| e as u32)) {
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Some(base_z) => base_z as i32,
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None => return TerrainChunk::new(0, air, air, TerrainChunkMeta::void()),
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};
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let mut chunk = TerrainChunk::new(base_z, stone, air, TerrainChunkMeta::void());
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for x in 0..TerrainChunkSize::SIZE.x as i32 {
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for y in 0..TerrainChunkSize::SIZE.y as i32 {
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let wpos2d = Vec2::new(x, y) + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wposf2d = wpos2d.map(|e| e as f64);
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let max_z = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.get_max_z())
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.unwrap_or(0.0) as i32;
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let chaos = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.chaos)
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.unwrap_or(0.0);
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let damp = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.damp)
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.unwrap_or(0.0)
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.abs().neg().add(1.0)
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.mul(1.0 - chaos);
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let ridge_freq = 1.0 / 125.0;
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let ridge_ampl = 125.0;
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let ridge = ridge_nz
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.get((wposf2d * ridge_freq).into_array()).abs().neg().add(1.0) as f32 * ridge_ampl * chaos.powf(8.0);
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let height_z = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.alt)
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.unwrap_or(0.0)
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+ ridge
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- damp.powf(20.0) * 32.0;
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for z in base_z..max_z {
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let lpos = Vec3::new(x, y, z);
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let wpos = lpos
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+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wposf = wpos.map(|e| e as f64);
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let warp_freq = 1.0 / 40.0;
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let warp_ampl = 45.0;
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let height = height_z
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+ warp_nz.get((wposf * warp_freq).into_array()) as f32 * warp_ampl * (chaos + 0.05).min(0.85);
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let temp =
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(temp_nz.get(Vec2::from(wposf * (1.0 / 64.0)).into_array()) as f32 + 1.0) * 0.5;
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let z = wposf.z as f32;
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let _ = chunk.set(
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lpos,
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if z < height - 4.0 {
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stone
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} else if z < height - 2.0 {
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dirt
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} else if z < height {
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Block::new(2, Rgb::new(10 + (75.0 * temp) as u8, 180, 50 - (50.0 * temp) as u8))
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} else {
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air
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},
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);
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}
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}
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}
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chunk
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}
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}
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