veloren/common/src/sys/projectile.rs
Samuel Keiffer 527e7a329e Armor fixes
2020-07-25 23:57:04 +00:00

182 lines
7.3 KiB
Rust

use crate::{
comp::{
projectile, Alignment, Damage, DamageSource, Energy, EnergySource, HealthChange,
HealthSource, Loadout, Ori, PhysicsState, Pos, Projectile, Vel,
},
event::{EventBus, LocalEvent, ServerEvent},
state::DeltaTime,
sync::UidAllocator,
util::Dir,
};
use specs::{saveload::MarkerAllocator, Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
use vek::*;
/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, UidAllocator>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
ReadStorage<'a, Vel>,
WriteStorage<'a, Ori>,
WriteStorage<'a, Projectile>,
WriteStorage<'a, Energy>,
ReadStorage<'a, Alignment>,
ReadStorage<'a, Loadout>,
);
fn run(
&mut self,
(
entities,
dt,
uid_allocator,
local_bus,
server_bus,
positions,
physics_states,
velocities,
mut orientations,
mut projectiles,
mut energies,
alignments,
loadouts,
): Self::SystemData,
) {
let mut local_emitter = local_bus.emitter();
let mut server_emitter = server_bus.emitter();
// Attacks
for (entity, pos, physics, ori, projectile) in (
&entities,
&positions,
&physics_states,
&mut orientations,
&mut projectiles,
)
.join()
{
// Hit something solid
if physics.on_wall.is_some() || physics.on_ground || physics.on_ceiling {
for effect in projectile.hit_solid.drain(..) {
match effect {
projectile::Effect::Explode { power } => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power,
owner: projectile.owner,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
_ => {},
}
}
}
// Hit entity
else if let Some(other) = physics.touch_entity {
for effect in projectile.hit_entity.drain(..) {
match effect {
projectile::Effect::Damage(healthchange) => {
let owner_uid = projectile.owner.unwrap();
let mut damage = Damage {
healthchange: healthchange as f32,
source: DamageSource::Projectile,
};
if let Some(entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
if let Some(loadout) = loadouts.get(entity) {
damage.modify_damage(false, loadout);
}
}
// Hacky: remove this when groups get implemented
let passive = uid_allocator
.retrieve_entity_internal(other.into())
.and_then(|other| {
alignments
.get(other)
.map(|a| Alignment::Owned(owner_uid).passive_towards(*a))
})
.unwrap_or(false);
if other != projectile.owner.unwrap() && !passive {
server_emitter.emit(ServerEvent::Damage {
uid: other,
change: HealthChange {
amount: damage.healthchange as i32,
cause: HealthSource::Attack { by: owner_uid },
},
});
}
},
projectile::Effect::Knockback(knockback) => {
if let Some(entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
local_emitter.emit(LocalEvent::ApplyForce {
entity,
force: knockback
* *Dir::slerp(ori.0, Dir::new(Vec3::unit_z()), 0.5),
});
}
},
projectile::Effect::RewardEnergy(energy) => {
if let Some(energy_mut) = projectile
.owner
.and_then(|o| uid_allocator.retrieve_entity_internal(o.into()))
.and_then(|o| energies.get_mut(o))
{
energy_mut.change_by(energy as i32, EnergySource::HitEnemy);
}
},
projectile::Effect::Explode { power } => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power,
owner: projectile.owner,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
projectile::Effect::Possess => {
if other != projectile.owner.unwrap() {
if let Some(owner) = projectile.owner {
server_emitter.emit(ServerEvent::Possess(owner, other));
}
}
},
_ => {},
}
}
} else if let Some(dir) = velocities
.get(entity)
.and_then(|vel| vel.0.try_normalized())
{
ori.0 = dir.into();
}
if projectile.time_left == Duration::default() {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
}
projectile.time_left = projectile
.time_left
.checked_sub(Duration::from_secs_f32(dt.0))
.unwrap_or_default();
}
}
}