mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
157 lines
5.2 KiB
Rust
157 lines
5.2 KiB
Rust
use crate::{Client, ClientType, ServerInfo};
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use crossbeam_channel::{bounded, unbounded, Receiver, Sender};
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use futures_channel::oneshot;
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use futures_executor::block_on;
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use futures_timer::Delay;
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use futures_util::{select, FutureExt};
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use network::{Network, Participant, Promises};
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use std::{sync::Arc, thread, time::Duration};
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use tracing::{debug, error, trace, warn};
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pub(crate) struct ServerInfoPacket {
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pub info: ServerInfo,
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pub time: f64,
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}
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pub(crate) type IncomingClient = Client;
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pub(crate) struct ConnectionHandler {
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_network: Arc<Network>,
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thread_handle: Option<thread::JoinHandle<()>>,
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pub client_receiver: Receiver<IncomingClient>,
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pub info_requester_receiver: Receiver<Sender<ServerInfoPacket>>,
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stop_sender: Option<oneshot::Sender<()>>,
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}
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/// Instead of waiting the main loop we are handling connections, especially
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/// their slow network .await part on a different thread. We need to communicate
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/// to the Server main thread sometimes though to get the current server_info
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/// and time
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impl ConnectionHandler {
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pub fn new(network: Network) -> Self {
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let network = Arc::new(network);
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let network_clone = Arc::clone(&network);
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let (stop_sender, stop_receiver) = oneshot::channel();
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let (client_sender, client_receiver) = unbounded::<IncomingClient>();
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let (info_requester_sender, info_requester_receiver) =
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bounded::<Sender<ServerInfoPacket>>(1);
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let thread_handle = Some(thread::spawn(|| {
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block_on(Self::work(
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network_clone,
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client_sender,
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info_requester_sender,
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stop_receiver,
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));
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}));
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Self {
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_network: network,
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thread_handle,
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client_receiver,
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info_requester_receiver,
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stop_sender: Some(stop_sender),
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}
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}
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async fn work(
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network: Arc<Network>,
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client_sender: Sender<IncomingClient>,
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info_requester_sender: Sender<Sender<ServerInfoPacket>>,
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stop_receiver: oneshot::Receiver<()>,
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) {
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let mut stop_receiver = stop_receiver.fuse();
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loop {
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let participant = match select!(
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_ = stop_receiver => None,
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p = network.connected().fuse() => Some(p),
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) {
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None => break,
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Some(Ok(p)) => p,
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Some(Err(e)) => {
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error!(
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?e,
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"Stopping Conection Handler, no new connections can be made to server now!"
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);
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break;
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},
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};
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let client_sender = client_sender.clone();
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let info_requester_sender = info_requester_sender.clone();
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match select!(
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_ = stop_receiver => None,
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e = Self::init_participant(participant, client_sender, info_requester_sender).fuse() => Some(e),
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) {
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None => break,
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Some(Ok(())) => (),
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Some(Err(e)) => warn!(?e, "drop new participant, because an error occurred"),
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}
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}
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}
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async fn init_participant(
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participant: Participant,
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client_sender: Sender<IncomingClient>,
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info_requester_sender: Sender<Sender<ServerInfoPacket>>,
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) -> Result<(), Box<dyn std::error::Error>> {
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debug!("New Participant connected to the server");
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let (sender, receiver) = bounded(1);
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info_requester_sender.send(sender)?;
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let reliable = Promises::ORDERED | Promises::CONSISTENCY;
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let reliablec = reliable | Promises::COMPRESSED;
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let general_stream = participant.open(10, reliablec).await?;
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let ping_stream = participant.open(5, reliable).await?;
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let mut register_stream = participant.open(10, reliablec).await?;
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let character_screen_stream = participant.open(10, reliablec).await?;
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let in_game_stream = participant.open(10, reliablec).await?;
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let server_data = receiver.recv()?;
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register_stream.send(server_data.info)?;
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const TIMEOUT: Duration = Duration::from_secs(5);
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let client_type = match select!(
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_ = Delay::new(TIMEOUT).fuse() => None,
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t = register_stream.recv::<ClientType>().fuse() => Some(t),
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) {
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None => {
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debug!("Timeout for incoming client elapsed, aborting connection");
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return Ok(());
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},
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Some(client_type) => client_type?,
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};
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let client = Client::new(
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client_type,
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participant,
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server_data.time,
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general_stream,
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ping_stream,
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register_stream,
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character_screen_stream,
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in_game_stream,
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);
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client_sender.send(client)?;
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Ok(())
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}
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}
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impl Drop for ConnectionHandler {
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fn drop(&mut self) {
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let _ = self.stop_sender.take().unwrap().send(());
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trace!("blocking till ConnectionHandler is closed");
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self.thread_handle
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.take()
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.unwrap()
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.join()
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.expect("There was an error in ConnectionHandler, clean shutdown impossible");
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trace!("gracefully closed ConnectionHandler!");
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}
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}
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