veloren/server/src/test_world.rs
Joshua Yanovski 938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00

72 lines
2.0 KiB
Rust

use common::{
generation::{ChunkSupplement, EntityInfo},
terrain::{
Block, BlockKind, MapSizeLg, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize,
},
vol::{ReadVol, RectVolSize, WriteVol},
};
use rand::{prelude::*, rngs::SmallRng};
use std::time::Duration;
use vek::*;
const DEFAULT_WORLD_CHUNKS_LG: MapSizeLg =
if let Ok(map_size_lg) = MapSizeLg::new(Vec2 { x: 1, y: 1 }) {
map_size_lg
} else {
panic!("Default world chunk size does not satisfy required invariants.");
};
pub struct World;
#[derive(Clone)]
pub struct IndexOwned;
#[derive(Clone, Copy)]
pub struct IndexRef<'a>(&'a IndexOwned);
impl IndexOwned {
pub fn reload_colors_if_changed<R>(
&mut self,
_reload: impl FnOnce(&mut Self) -> R,
) -> Option<R> {
None
}
pub fn as_index_ref(&self) -> IndexRef { IndexRef(self) }
}
impl World {
pub fn generate(_seed: u32) -> (Self, IndexOwned) { (Self, IndexOwned) }
pub fn tick(&self, dt: Duration) {}
#[inline(always)]
pub const fn map_size_lg(&self) -> MapSizeLg { DEFAULT_WORLD_CHUNKS_LG }
pub fn generate_chunk(
&self,
_index: IndexRef,
chunk_pos: Vec2<i32>,
_should_continue: impl FnMut() -> bool,
) -> Result<(TerrainChunk, ChunkSupplement), ()> {
let (x, y) = chunk_pos.map(|e| e.to_le_bytes()).into_tuple();
let mut rng = SmallRng::from_seed([
x[0], x[1], x[2], x[3], y[0], y[1], y[2], y[3], x[0], x[1], x[2], x[3], y[0], y[1],
y[2], y[3],
]);
let height = rng.gen::<i32>() % 8;
let mut supplement = ChunkSupplement::default();
Ok((
TerrainChunk::new(
256 + if rng.gen::<u8>() < 64 { height } else { 0 },
Block::new(BlockKind::Grass, Rgb::new(11, 102, 35)),
Block::air(SpriteKind::Empty),
TerrainChunkMeta::void(),
),
supplement,
))
}
}