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71b8426592
Before checking if the entity hitbox intersects the shockwave shell, we do a basic check that the entity is close enough to be hit, considering its radius. This fixes the unlimited vertical range problem, since the distance is measured in 3D. |
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.. | ||
aura.rs | ||
beam.rs | ||
buff.rs | ||
character_behavior.rs | ||
controller.rs | ||
interpolation.rs | ||
lib.rs | ||
melee.rs | ||
mount.rs | ||
phys.rs | ||
projectile.rs | ||
shockwave.rs | ||
stats.rs |