veloren/assets/voxygen/shaders/skybox-frag.glsl
2020-02-21 11:12:26 +00:00

22 lines
399 B
GLSL

#version 330 core
#include <globals.glsl>
#include <sky.glsl>
in vec3 f_pos;
layout (std140)
uniform u_locals {
vec4 nul;
};
out vec4 tgt_color;
void main() {
vec4 _clouds;
vec3 cam_dir = normalize(f_pos - cam_pos.xyz);
vec3 world_pos = cam_pos.xyz + cam_dir * 500000.0;
tgt_color = vec4(get_sky_color(normalize(f_pos), time_of_day.x, cam_pos.xyz, world_pos, 1.0, true, _clouds), 1.0);
}