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554828e1a1
- M1 (charged) got faster charge, but lesser damage and energy regen - M2 (repeater) got faster charge, but lesser damage and max speed - S1 (shotgun) got less energy cost
20 lines
462 B
Plaintext
20 lines
462 B
Plaintext
ChargedRanged(
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energy_cost: 0,
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energy_drain: 0,
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initial_regen: 20,
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scaled_regen: 120,
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initial_damage: 20,
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scaled_damage: 100,
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initial_knockback: 0.0,
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scaled_knockback: 10.0,
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speed: 1.0,
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buildup_duration: 0.2,
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charge_duration: 1.2,
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recover_duration: 0.3,
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projectile_body: Object(Arrow),
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projectile_light: None,
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initial_projectile_speed: 100.0,
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scaled_projectile_speed: 150.0,
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move_speed: 0.6,
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)
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