veloren/common/src/comp/states/stand.rs
2020-01-09 08:23:20 -08:00

51 lines
1.5 KiB
Rust

use super::utils::*;
use crate::comp::{EcsStateData, MoveState, StateHandler, StateUpdate};
#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct State;
impl StateHandler for State {
fn new(_ecs_data: &EcsStateData) -> Self {
Self {}
}
fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
let mut update = StateUpdate {
character: *ecs_data.character,
pos: *ecs_data.pos,
vel: *ecs_data.vel,
ori: *ecs_data.ori,
};
// Try to sit
if can_sit(ecs_data.physics, ecs_data.inputs, ecs_data.body) {
update.character.move_state = MoveState::Sit(None);
return update;
}
// Try to climb
if can_climb(ecs_data.physics, ecs_data.inputs, ecs_data.body) {
update.character.move_state = MoveState::Climb(None);
return update;
}
// Try to jump
if can_jump(ecs_data.physics, ecs_data.inputs) {
update.character.move_state = MoveState::Jump(None);
return update;
}
// Check gliding
if can_glide(ecs_data.physics, ecs_data.inputs, ecs_data.body) {
update.character.move_state = MoveState::Glide(None);
return update;
}
// Else update based on groundedness
update.character.move_state =
determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
return update;
}
}