mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
86 lines
3.3 KiB
Rust
86 lines
3.3 KiB
Rust
use super::{
|
|
super::{vek::*, Animation},
|
|
GolemSkeleton, SkeletonAttr,
|
|
};
|
|
use common::states::utils::StageSection;
|
|
|
|
pub struct AlphaAnimation;
|
|
|
|
impl Animation for AlphaAnimation {
|
|
type Dependency = (Option<StageSection>, f64, f64);
|
|
type Skeleton = GolemSkeleton;
|
|
|
|
#[cfg(feature = "use-dyn-lib")]
|
|
const UPDATE_FN: &'static [u8] = b"golem_alpha\0";
|
|
|
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "golem_alpha")]
|
|
|
|
fn update_skeleton_inner(
|
|
skeleton: &Self::Skeleton,
|
|
(stage_section, global_time, timer): Self::Dependency,
|
|
anim_time: f64,
|
|
_rate: &mut f32,
|
|
_s_a: &SkeletonAttr,
|
|
) -> Self::Skeleton {
|
|
let mut next = (*skeleton).clone();
|
|
|
|
let (move1base, move2base, move3) = match stage_section {
|
|
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
|
|
Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
|
|
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powf(4.0)),
|
|
_ => (0.0, 0.0, 0.0),
|
|
};
|
|
|
|
let pullback = 1.0 - move3;
|
|
let subtract = global_time - timer;
|
|
let check = subtract - subtract.trunc();
|
|
let mirror = (check - 0.5).signum() as f32;
|
|
|
|
let move1 = move1base * pullback;
|
|
let move2 = move2base * pullback;
|
|
if mirror > 0.0 {
|
|
next.head.orientation =
|
|
Quaternion::rotation_x(-0.2) * Quaternion::rotation_z(move1 * -1.2 + move2 * 2.0);
|
|
|
|
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
|
|
* Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2);
|
|
|
|
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2)
|
|
* Quaternion::rotation_x(move1 * 0.6);
|
|
|
|
next.shoulder_l.orientation = Quaternion::rotation_y(move1 * 0.8)
|
|
* Quaternion::rotation_x(move1 * -1.0 + move2 * 1.6);
|
|
|
|
next.shoulder_r.orientation = Quaternion::rotation_x(move1 * 0.4);
|
|
|
|
next.hand_l.orientation =
|
|
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
|
|
|
|
next.hand_r.orientation =
|
|
Quaternion::rotation_y(move1 * 0.5) * Quaternion::rotation_x(move1 * 0.4);
|
|
} else {
|
|
next.head.orientation =
|
|
Quaternion::rotation_x(-0.2) * Quaternion::rotation_z(move1 * 1.2 + move2 * -2.0);
|
|
|
|
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
|
|
* Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2);
|
|
|
|
next.lower_torso.orientation = Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2)
|
|
* Quaternion::rotation_x(move1 * 0.6);
|
|
|
|
next.shoulder_l.orientation = Quaternion::rotation_x(move1 * 0.4);
|
|
|
|
next.shoulder_r.orientation = Quaternion::rotation_y(move1 * -0.8)
|
|
* Quaternion::rotation_x(move1 * -1.0 + move2 * 1.6);
|
|
|
|
next.hand_l.orientation =
|
|
Quaternion::rotation_y(move1 * -0.5) * Quaternion::rotation_x(move1 * 0.4);
|
|
|
|
next.hand_r.orientation =
|
|
Quaternion::rotation_y(0.0) * Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
|
|
};
|
|
next.torso.position = Vec3::new(0.0, move1 * 0.7, move1 * -0.3);
|
|
next
|
|
}
|
|
}
|